diff -r 164ec37e9e4b -r c5f18710a184 share/hedgewars/Data/Missions/Challenge/Basic_Training_-_Sniper_Rifle.lua --- a/share/hedgewars/Data/Missions/Challenge/Basic_Training_-_Sniper_Rifle.lua Mon Jan 14 19:26:24 2019 +0100 +++ b/share/hedgewars/Data/Missions/Challenge/Basic_Training_-_Sniper_Rifle.lua Mon Jan 14 21:19:57 2019 +0100 @@ -176,9 +176,6 @@ -- will be at "0 ms" right at the start of the game. if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal and game_lost == false then game_lost = true - -- ... and show a short message. - AddCaption(loc("Time's up!")) - ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) -- and generate the stats and go to the stats screen generateStats() EndGame() @@ -426,7 +423,7 @@ SendStat(siCustomAchievement, string.format(loc("Accuracy bonus: +%d points"), end_score_accuracy)) SendStat(siCustomAchievement, string.format(loc("You had %.2fs remaining on the clock (+%d points)."), (time_goal/1000), end_score_time)) else - SendStat(siGameResult, loc("You lose!")) + SendStat(siGameResult, loc("Challenge over!")) SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets (+%d points)."), score, score_goal, end_score_targets)) SendStat(siCustomAchievement, string.format(loc("You have made %d shots."), shots))