diff -r 618d99523933 -r c8979eeb73fa share/hedgewars/Data/Missions/Training/ClimbHome.lua --- a/share/hedgewars/Data/Missions/Training/ClimbHome.lua Wed Nov 16 16:18:32 2016 +0100 +++ b/share/hedgewars/Data/Missions/Training/ClimbHome.lua Wed Nov 16 16:32:44 2016 +0100 @@ -1,13 +1,11 @@ HedgewarsScriptLoad("/Scripts/Locale.lua") -local isSinglePlayer = true +isSinglePlayer = true -- trying to allow random theme, but fixed theme objects... -- Also skip some ugly themes, or ones where the sky is "meh" --local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" } local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"} -local showWaterStats = true -- uses the AI team to draw water height. -local scaleGraph = true local totalHedgehogs = 0 local HH = {} local teams = {} @@ -28,11 +26,6 @@ AddTeam(loc("Lonely Hog"), 0xDD0000, "Simple", "Island", "Default") player = AddHog(loc("Climber"), 0, 1, "NoHat") if showWaterStats then - AddTeam(" ", 0x545C9D, "Simple", "Island", "Default") - elseif scaleGraph then - AddTeam(" ", 0x050505, "Simple", "Island", "Default") - end - if showWaterStats or scaleGraph then dummyHog = AddHog(" ", 0, 1, "NoHat") HH[dummyHog] = nil totalHedgehogs = totalHedgehogs - 1