diff -r fbf6fbe66092 -r c9a0cdee4267 hedgewars/uLandGraphics.pas --- a/hedgewars/uLandGraphics.pas Wed Apr 08 23:59:35 2015 -0400 +++ b/hedgewars/uLandGraphics.pas Fri Apr 10 10:36:17 2015 -0400 @@ -51,7 +51,7 @@ function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; LandFlags: Word): boolean; inline; function ForcePlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; Tint: LongWord; Behind, flipHoriz, flipVert: boolean): boolean; inline; function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, outOfMap, force, behind, flipHoriz, flipVert: boolean; LandFlags: Word; Tint: LongWord): boolean; -procedure EraseLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; eraseOnLFMatch, flipHoriz, flipVert: boolean); +procedure EraseLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert: boolean); function GetPlaceCollisionTex(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt): PTexture; implementation @@ -816,11 +816,10 @@ end; -procedure EraseLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; eraseOnLFMatch, flipHoriz, flipVert: boolean); +procedure EraseLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word; eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert: boolean); var X, Y, bpp, h, w, row, col, gx, gy, numFramesFirstCol: LongInt; p: PByteArray; Image: PSDL_Surface; - pixel: LongWord; begin numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height; @@ -878,8 +877,12 @@ if (not eraseOnLFMatch or (Land[cpY + y, cpX + x] and LandFlags <> 0)) and (PLongword(@(p^[x * 4]))^ and AMask <> 0) then begin - LandPixels[gY, gX]:= 0; - Land[cpY + y, cpX + x]:= 0 + if not onlyEraseLF then + begin + LandPixels[gY, gX]:= 0; + Land[cpY + y, cpX + x]:= 0 + end + else Land[cpY + y, cpX + x]:= Land[cpY + y, cpX + x] and not LandFlags end end; p:= PByteArray(@(p^[Image^.pitch]));