diff -r 4c4c0a2507cc -r c9a63db3e603 hedgewars/uConsts.pas --- a/hedgewars/uConsts.pas Sun Oct 10 16:51:40 2010 -0400 +++ b/hedgewars/uConsts.pas Sun Oct 10 20:16:17 2010 -0400 @@ -160,7 +160,6 @@ Count: LongWord; (* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess. For example, say, a mode where the weaponset is reset each turn, or on sudden death *) - InitialCount: LongWord; NumPerTurn: LongWord; Timer: LongWord; Pos: LongWord; @@ -970,7 +969,6 @@ NumberInCase: 0; Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Effect; Count: AMMO_INFINITE; - InitialCount: AMMO_INFINITE; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -994,7 +992,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; Count: AMMO_INFINITE; - InitialCount: AMMO_INFINITE; NumPerTurn: 0; Timer: 3000; Pos: 0; @@ -1018,7 +1015,6 @@ NumberInCase: 3; Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; Count: 5; - InitialCount: 5; NumPerTurn: 0; Timer: 3000; Pos: 0; @@ -1042,7 +1038,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; Count: AMMO_INFINITE; - InitialCount: AMMO_INFINITE; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1066,7 +1061,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget or ammoprop_DontHold; Count: 2; - InitialCount: 2; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1090,7 +1084,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_ForwMsgs; Count: AMMO_INFINITE; - InitialCount: AMMO_INFINITE; NumPerTurn: 1; Timer: 0; Pos: 0; @@ -1114,7 +1107,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInMove or ammoprop_NoCrosshair or ammoprop_DontHold; Count: 2; - InitialCount: 2; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1138,7 +1130,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold; Count: AMMO_INFINITE; - InitialCount: AMMO_INFINITE; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1166,7 +1157,6 @@ ammoprop_Utility or ammoprop_AltAttack; Count: 5; - InitialCount: 5; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1190,7 +1180,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; Count: 2; - InitialCount: 2; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1214,7 +1203,6 @@ NumberInCase: 2; Ammo: (Propz: 0; Count: 3; - InitialCount: 3; NumPerTurn: 3; Timer: 0; Pos: 0; @@ -1238,7 +1226,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1262,7 +1249,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_ForwMsgs or ammoprop_AttackInMove; Count: AMMO_INFINITE; - InitialCount: AMMO_INFINITE; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1286,7 +1272,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_NoCrosshair; Count: AMMO_INFINITE; - InitialCount: AMMO_INFINITE; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1310,7 +1295,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_DontHold; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1340,7 +1324,6 @@ ammoprop_Utility or ammoprop_AltAttack; Count: 2; - InitialCount: 2; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1368,7 +1351,6 @@ ammoprop_DontHold or ammoprop_NotBorder; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1396,7 +1378,6 @@ ammoprop_DontHold or ammoprop_NotBorder; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1420,7 +1401,6 @@ NumberInCase: 2; Ammo: (Propz: ammoprop_ForwMsgs; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1448,7 +1428,6 @@ ammoprop_Utility or ammoprop_AttackingPut; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1477,7 +1456,6 @@ ammoprop_Utility or ammoprop_DontHold; Count: 2; - InitialCount: 2; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1505,7 +1483,6 @@ ammoprop_Utility or ammoprop_DontHold; Count: 3; - InitialCount: 3; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1529,7 +1506,6 @@ NumberInCase: 4; Ammo: (Propz: 0; Count: 4; - InitialCount: 4; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1553,7 +1529,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold or ammoprop_AttackInMove; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1577,7 +1552,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_NoCrosshair or ammoprop_DontHold; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1601,7 +1575,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1625,7 +1598,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; Count: 0; - InitialCount: 0; NumPerTurn: 0; Timer: 3000; Pos: 0; @@ -1649,7 +1621,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; Count: 0; - InitialCount: 0; NumPerTurn: 0; Timer: 5000; Pos: 0; @@ -1677,7 +1648,6 @@ ammoprop_DontHold or ammoprop_NotBorder; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1701,7 +1671,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; Count: AMMO_INFINITE; - InitialCount: AMMO_INFINITE; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1725,7 +1694,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; Count: AMMO_INFINITE; - InitialCount: AMMO_INFINITE; NumPerTurn: 0; Timer: 5001; Pos: 0; @@ -1751,7 +1719,6 @@ ammoprop_DontHold or ammoprop_AltAttack}; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1780,7 +1747,6 @@ ammoprop_Utility or ammoprop_Effect; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1809,7 +1775,6 @@ ammoprop_Utility or ammoprop_Effect; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1838,7 +1803,6 @@ ammoprop_Utility or ammoprop_Effect; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1867,7 +1831,6 @@ ammoprop_Utility or ammoprop_Effect; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1896,7 +1859,6 @@ ammoprop_Utility or ammoprop_Effect; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1925,7 +1887,6 @@ ammoprop_Utility or ammoprop_Effect; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -1949,7 +1910,6 @@ NumberInCase: 2; Ammo: (Propz: 0; Count: 2; - InitialCount: 2; NumPerTurn: 1; Timer: 0; Pos: 0; @@ -1979,7 +1939,6 @@ ammoprop_Utility or ammoprop_AltAttack; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -2003,7 +1962,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; Count: AMMO_INFINITE; - InitialCount: AMMO_INFINITE; NumPerTurn: 0; Timer: 3000; Pos: 0; @@ -2029,7 +1987,6 @@ ammoprop_NoCrosshair or ammoprop_DontHold; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -2056,7 +2013,6 @@ ammoprop_DontHold or ammoprop_Utility; Count: 1; - InitialCount: 1; NumPerTurn: 3; Timer: 0; Pos: 0; @@ -2084,7 +2040,6 @@ ammoprop_DontHold or ammoprop_NotBorder; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -2108,7 +2063,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse; Count: AMMO_INFINITE; - InitialCount: AMMO_INFINITE; NumPerTurn: 0; Timer: 3000; Pos: 0; @@ -2132,7 +2086,6 @@ NumberInCase: 2; Ammo: (Propz: ammoprop_AttackInMove; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0; @@ -2156,7 +2109,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 5001; Pos: 0; @@ -2180,7 +2132,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_Power or ammoprop_AltUse; Count: 1; - InitialCount: 0; NumPerTurn: 1; Timer: 0; Pos: 0; @@ -2204,7 +2155,6 @@ NumberInCase: 1; Ammo: (Propz: ammoprop_NoCrosshair; Count: 1; - InitialCount: 1; NumPerTurn: 0; Timer: 0; Pos: 0;