diff -r b07ee704f35d -r ccf4854df294 project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m --- a/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m Wed Jun 23 21:39:14 2010 +0200 +++ b/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m Wed Jun 23 21:49:19 2010 +0200 @@ -1,160 +0,0 @@ -// -// SchemeWeaponConfigViewController.m -// Hedgewars -// -// Created by Vittorio on 13/06/10. -// Copyright 2010 __MyCompanyName__. All rights reserved. -// - -#import "SchemeWeaponConfigViewController.h" -#import "CommodityFunctions.h" - -@implementation SchemeWeaponConfigViewController -@synthesize listOfSchemes, listOfWeapons, lastIndexPath_sc, lastIndexPath_we, selectedScheme, selectedWeapon; - --(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { - return rotationManager(interfaceOrientation); -} - -#pragma mark - -#pragma mark View lifecycle --(void) viewDidLoad { - [super viewDidLoad]; - - CGSize screenSize = [[UIScreen mainScreen] bounds].size; - self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44); -} - --(void) viewWillAppear:(BOOL) animated { - [super viewWillAppear:animated]; - - NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL]; - self.listOfSchemes = contentsOfDir; - - contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL]; - self.listOfWeapons = contentsOfDir; - - self.selectedScheme = @"Default.plist"; - self.selectedWeapon = @"Default.plist"; - - [self.tableView reloadData]; -} - - - -#pragma mark - -#pragma mark Table view data source --(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { - return 2; -} - - --(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { - if (section == 0) - return [self.listOfSchemes count]; - else - return [self.listOfWeapons count]; -} - - -// Customize the appearance of table view cells. --(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { - static NSString *CellIdentifier = @"Cell"; - NSInteger row = [indexPath row]; - - UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; - if (cell == nil) { - cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; - } - - cell.accessoryType = UITableViewCellAccessoryNone; - if ([indexPath section] == 0) { - cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension]; - if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) { - cell.accessoryType = UITableViewCellAccessoryCheckmark; - self.lastIndexPath_sc = indexPath; - } - } else { - cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; - if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) { - cell.accessoryType = UITableViewCellAccessoryCheckmark; - self.lastIndexPath_we = indexPath; - } - } - - return cell; -} - - -#pragma mark - -#pragma mark Table view delegate --(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { - NSIndexPath *lastIndexPath; - if ([indexPath section] == 0) - lastIndexPath = self.lastIndexPath_sc; - else - lastIndexPath = self.lastIndexPath_we; - - int newRow = [indexPath row]; - int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1; - - if (newRow != oldRow) { - //TODO: this code works only for a single section table - UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath]; - newCell.accessoryType = UITableViewCellAccessoryCheckmark; - UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath]; - oldCell.accessoryType = UITableViewCellAccessoryNone; - - if ([indexPath section] == 0) { - self.lastIndexPath_sc = indexPath; - self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow]; - } else { - self.lastIndexPath_we = indexPath; - self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow]; - } - - [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone]; - } - [aTableView deselectRowAtIndexPath:indexPath animated:YES]; -} - --(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger) section { - if (section == 0) { - return NSLocalizedString(@"Schemes",@""); - } else { - return NSLocalizedString(@"Weapons",@"");; - } -} - -#pragma mark - -#pragma mark Memory management --(void) didReceiveMemoryWarning { - // Releases the view if it doesn't have a superview. - [super didReceiveMemoryWarning]; - // Relinquish ownership any cached data, images, etc that aren't in use. -} - --(void) viewDidUnload { - self.listOfSchemes = nil; - self.listOfWeapons = nil; - self.lastIndexPath_sc = nil; - self.lastIndexPath_we = nil; - self.selectedScheme = nil; - self.selectedWeapon = nil; - MSG_DIDUNLOAD(); -} - - --(void) dealloc { - [listOfSchemes release]; - [listOfWeapons release]; - [lastIndexPath_sc release]; - [lastIndexPath_we release]; - [selectedScheme release]; - [selectedWeapon release]; - [super dealloc]; -} - - -@end -