diff -r 3cbd5a39aaee -r d0471586a616 hedgewars/uLand.pas --- a/hedgewars/uLand.pas Fri Mar 12 20:36:12 2010 +0000 +++ b/hedgewars/uLand.pas Sat Mar 13 14:19:34 2010 +0000 @@ -37,6 +37,7 @@ LandDirty: TDirtyTag; hasBorder: boolean; hasGirders: boolean; + isMap: boolean; playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword; // idea is that a template can specify height/width. Or, a map, a height/width by the dimensions of the image. If the map has pixels near top of image, it triggers border. LandBackSurface: PSDL_Surface; @@ -722,6 +723,7 @@ s: shortstring; f: textfile; begin +isMap:= true; WriteLnToConsole('Loading land from file...'); AddProgress; tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', ifAlpha or ifCritical or ifTransparent or ifIgnoreCaps); @@ -762,7 +764,7 @@ hasBorder:= false; LoadThemeConfig; - +isMap:= false; if (GameFlags and gfForts) = 0 then if Pathz[ptMapCurrent] <> '' then LoadMap else GenLandSurface