diff -r c8c552ee3acb -r d70a5b0d1190 project_files/frontlib/extra/jnacontrol.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/project_files/frontlib/extra/jnacontrol.c Sun Aug 12 22:37:57 2012 +0200 @@ -0,0 +1,235 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (C) 2012 Simeon Maxein + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/* + * This file is not directly part of the frontlib and is not required to build it. + * However, it is recommended to include it in compilation when building for Android. The purpose of this file + * is to ensure consistency between the function signatures of the JNA Java bindings of the Android port and the + * frontlib functions. + * + * This file, in essence, consists only of function declarations. They are duplicates of function declarations + * from the frontlib headers that are referenced from JNA bindings. If the signature of one of these functions + * changes in the frontlib, it will no longer match the signature in this file, and the compiler will show an error. + * If that happens, you need to update the JNA bindings in Hedgeroid to match the new function signature, and then + * update this file. + * + * The reason for all this is that JNA does not actually know the function signatures of the functions it binds, + * it derives them from Java method declarations. If those do not match the actual function signatures, you will + * only notice when you suddenly get strange (and possibly hard to track down) problems at runtime. This file is + * an attempt to detect these problems at compile time instead. Notice that it will NOT detect changes to structs + * or constants though, which also require updates to the JNA bindings. + */ + +/* + * Before we include the frontlib headers, we define away the const keyword. This is necessary because there is no + * distinction between const and non-const types on the JNA side, and we don't want the compiler to complain because + * of bad constness. + * + * This is so evil, but it works... + */ +#define const + +#include "../frontlib.h" + +/* + * Now we map the Java types to the corresponding C types... + */ +typedef flib_netconn *NetconnPtr; +typedef flib_gameconn *GameconnPtr; +typedef flib_mapconn *MapconnPtr; +typedef flib_metascheme *MetaschemePtr; +typedef flib_room **RoomArrayPtr; +typedef flib_weaponset *WeaponsetPtr; +typedef flib_weaponsetlist *WeaponsetListPtr; +typedef flib_map *MapRecipePtr; +typedef flib_scheme *SchemePtr; +typedef flib_schemelist *SchemelistPtr; + +typedef flib_room *RoomPtr; +typedef flib_team *TeamPtr; +typedef flib_gamesetup *GameSetupPtr; +typedef bool boolean; +typedef size_t NativeLong; +typedef void *Pointer; +typedef char *String; +typedef uint8_t *Buffer; + +/* + * Mapping callback types + */ +typedef void (*VoidCallback)(Pointer context); +typedef void (*StrCallback)(Pointer context, String arg1); +typedef void (*IntCallback)(Pointer context, int arg1); +typedef void (*IntStrCallback)(Pointer context, int arg1, String arg2); +typedef void (*StrIntCallback)(Pointer context, String arg1, int arg2); +typedef void (*StrStrCallback)(Pointer context, String arg1, String arg2); +typedef void (*RoomCallback)(Pointer context, RoomPtr arg1); +typedef void (*RoomListCallback)(Pointer context, RoomArrayPtr arg1, int arg2); +typedef void (*StrRoomCallback)(Pointer context, String arg1, RoomPtr arg2); +typedef void (*BoolCallback)(Pointer context, boolean arg1); +typedef void (*StrBoolCallback)(Pointer context, String arg1, boolean arg2); +typedef void (*TeamCallback)(Pointer context, TeamPtr arg1); +typedef void (*BytesCallback)(Pointer context, const uint8_t *buffer, NativeLong size); +typedef void (*BytesBoolCallback)(Pointer context, const uint8_t *buffer, NativeLong size, boolean arg3); +typedef void (*SchemeCallback)(Pointer context, SchemePtr arg1); +typedef void (*MapIntCallback)(Pointer context, MapRecipePtr arg1, int arg2); +typedef void (*WeaponsetCallback)(Pointer context, WeaponsetPtr arg1); +typedef void (*MapimageCallback)(Pointer context, const uint8_t *mapimage, int hogs); +typedef void (*LogCallback)(int arg1, String arg2); + +/* + * Below here are the copypasted method declarations from the JNA bindings + */ + +// frontlib.h +int flib_init(); +void flib_quit(); + +// net/netconn.h +NetconnPtr flib_netconn_create(String playerName, MetaschemePtr meta, String dataDirPath, String host, int port); +void flib_netconn_destroy(NetconnPtr conn); + +void flib_netconn_tick(NetconnPtr conn); +boolean flib_netconn_is_chief(NetconnPtr conn); +String flib_netconn_get_playername(NetconnPtr conn); +GameSetupPtr flib_netconn_create_gamesetup(NetconnPtr conn); +int flib_netconn_send_quit(NetconnPtr conn, String quitmsg); +int flib_netconn_send_chat(NetconnPtr conn, String chat); +int flib_netconn_send_teamchat(NetconnPtr conn, String msg); +int flib_netconn_send_password(NetconnPtr conn, String passwd); +int flib_netconn_send_nick(NetconnPtr conn, String nick); +int flib_netconn_send_request_roomlist(NetconnPtr conn); +int flib_netconn_send_joinRoom(NetconnPtr conn, String room); +int flib_netconn_send_createRoom(NetconnPtr conn, String room); +int flib_netconn_send_renameRoom(NetconnPtr conn, String roomName); +int flib_netconn_send_leaveRoom(NetconnPtr conn, String msg); +int flib_netconn_send_toggleReady(NetconnPtr conn); +int flib_netconn_send_addTeam(NetconnPtr conn, TeamPtr team); +int flib_netconn_send_removeTeam(NetconnPtr conn, String teamname); +int flib_netconn_send_engineMessage(NetconnPtr conn, Buffer message, NativeLong size); +int flib_netconn_send_teamHogCount(NetconnPtr conn, String teamname, int hogcount); +int flib_netconn_send_teamColor(NetconnPtr conn, String teamname, int colorIndex); +int flib_netconn_send_weaponset(NetconnPtr conn, WeaponsetPtr weaponset); +int flib_netconn_send_map(NetconnPtr conn, MapRecipePtr map); +int flib_netconn_send_mapName(NetconnPtr conn, String mapName); +int flib_netconn_send_mapGen(NetconnPtr conn, int mapGen); +int flib_netconn_send_mapTemplate(NetconnPtr conn, int templateFilter); +int flib_netconn_send_mapMazeSize(NetconnPtr conn, int mazeSize); +int flib_netconn_send_mapSeed(NetconnPtr conn, String seed); +int flib_netconn_send_mapTheme(NetconnPtr conn, String theme); +int flib_netconn_send_mapDrawdata(NetconnPtr conn, Buffer drawData, NativeLong size); +int flib_netconn_send_script(NetconnPtr conn, String scriptName); +int flib_netconn_send_scheme(NetconnPtr conn, SchemePtr scheme); +int flib_netconn_send_roundfinished(NetconnPtr conn, boolean withoutError); +int flib_netconn_send_ban(NetconnPtr conn, String playerName); +int flib_netconn_send_kick(NetconnPtr conn, String playerName); +int flib_netconn_send_playerInfo(NetconnPtr conn, String playerName); +int flib_netconn_send_playerFollow(NetconnPtr conn, String playerName); +int flib_netconn_send_startGame(NetconnPtr conn); +int flib_netconn_send_toggleRestrictJoins(NetconnPtr conn); +int flib_netconn_send_toggleRestrictTeams(NetconnPtr conn); +int flib_netconn_send_clearAccountsCache(NetconnPtr conn); +int flib_netconn_send_setServerVar(NetconnPtr conn, String name, String value); +int flib_netconn_send_getServerVars(NetconnPtr conn); + +void flib_netconn_onMessage(NetconnPtr conn, IntStrCallback callback, Pointer context); +void flib_netconn_onChat(NetconnPtr conn, StrStrCallback callback, Pointer context); +void flib_netconn_onConnected(NetconnPtr conn, VoidCallback callback, Pointer context); +void flib_netconn_onDisconnected(NetconnPtr conn, IntStrCallback callback, Pointer context); +void flib_netconn_onRoomlist(NetconnPtr conn, RoomListCallback callback, Pointer context); +void flib_netconn_onRoomAdd(NetconnPtr conn, RoomCallback callback, Pointer context); +void flib_netconn_onRoomDelete(NetconnPtr conn, StrCallback callback, Pointer context); +void flib_netconn_onRoomUpdate(NetconnPtr conn, StrRoomCallback callback, Pointer context); +void flib_netconn_onLobbyJoin(NetconnPtr conn, StrCallback callback, Pointer context); +void flib_netconn_onLobbyLeave(NetconnPtr conn, StrStrCallback callback, Pointer context); +void flib_netconn_onNickTaken(NetconnPtr conn, StrCallback callback, Pointer context); +void flib_netconn_onPasswordRequest(NetconnPtr conn, StrCallback callback, Pointer context); +void flib_netconn_onEnterRoom(NetconnPtr conn, BoolCallback callback, Pointer context); +void flib_netconn_onRoomChiefStatus(NetconnPtr conn, BoolCallback callback, Pointer context); +void flib_netconn_onReadyState(NetconnPtr conn, StrBoolCallback callback, Pointer context); +void flib_netconn_onLeaveRoom(NetconnPtr conn, IntStrCallback callback, Pointer context); +void flib_netconn_onTeamAdd(NetconnPtr conn, TeamCallback callback, Pointer context); +void flib_netconn_onTeamDelete(NetconnPtr conn, StrCallback callback, Pointer context); +void flib_netconn_onRoomJoin(NetconnPtr conn, StrCallback callback, Pointer context); +void flib_netconn_onRoomLeave(NetconnPtr conn, StrStrCallback callback, Pointer context); +void flib_netconn_onRunGame(NetconnPtr conn, VoidCallback callback, Pointer context); +void flib_netconn_onTeamAccepted(NetconnPtr conn, StrCallback callback, Pointer context); +void flib_netconn_onHogCountChanged(NetconnPtr conn, StrIntCallback callback, Pointer context); +void flib_netconn_onTeamColorChanged(NetconnPtr conn, StrIntCallback callback, Pointer context); +void flib_netconn_onEngineMessage(NetconnPtr conn, BytesCallback callback, Pointer context); +void flib_netconn_onCfgScheme(NetconnPtr conn, SchemeCallback callback, Pointer context); +void flib_netconn_onMapChanged(NetconnPtr conn, MapIntCallback callback, Pointer context); +void flib_netconn_onScriptChanged(NetconnPtr conn, StrCallback callback, Pointer context); +void flib_netconn_onWeaponsetChanged(NetconnPtr conn, WeaponsetCallback callback, Pointer context); +void flib_netconn_onAdminAccess(NetconnPtr conn, VoidCallback callback, Pointer context); +void flib_netconn_onServerVar(NetconnPtr conn, StrStrCallback callback, Pointer context); + +// ipc/gameconn.h +GameconnPtr flib_gameconn_create(String playerName, GameSetupPtr setup, boolean netgame); +GameconnPtr flib_gameconn_create_playdemo(Buffer demo, NativeLong size); +GameconnPtr flib_gameconn_create_loadgame(String playerName, Buffer save, NativeLong size); +GameconnPtr flib_gameconn_create_campaign(String playerName, String seed, String script); + +void flib_gameconn_destroy(GameconnPtr conn); +int flib_gameconn_getport(GameconnPtr conn); +void flib_gameconn_tick(GameconnPtr conn); + +int flib_gameconn_send_enginemsg(GameconnPtr conn, Buffer data, NativeLong len); +int flib_gameconn_send_textmsg(GameconnPtr conn, int msgtype, String msg); +int flib_gameconn_send_chatmsg(GameconnPtr conn, String playername, String msg); +int flib_gameconn_send_quit(GameconnPtr conn); + +void flib_gameconn_onConnect(GameconnPtr conn, VoidCallback callback, Pointer context); +void flib_gameconn_onDisconnect(GameconnPtr conn, IntCallback callback, Pointer context); +void flib_gameconn_onErrorMessage(GameconnPtr conn, StrCallback callback, Pointer context); +void flib_gameconn_onChat(GameconnPtr conn, StrBoolCallback callback, Pointer context); +void flib_gameconn_onGameRecorded(GameconnPtr conn, BytesBoolCallback callback, Pointer context); +void flib_gameconn_onEngineMessage(GameconnPtr conn, BytesCallback callback, Pointer context); + +// ipc/mapconn.h +MapconnPtr flib_mapconn_create(MapRecipePtr mapdesc); +void flib_mapconn_destroy(MapconnPtr conn); +int flib_mapconn_getport(MapconnPtr conn); +void flib_mapconn_onSuccess(MapconnPtr conn, MapimageCallback callback, Pointer context); +void flib_mapconn_onFailure(MapconnPtr conn, StrCallback callback, Pointer context); +void flib_mapconn_tick(MapconnPtr conn); + +// model/scheme.h +MetaschemePtr flib_metascheme_from_ini(String filename); +MetaschemePtr flib_metascheme_retain(MetaschemePtr metainfo); +void flib_metascheme_release(MetaschemePtr metainfo); + +// model/schemelist.h +SchemelistPtr flib_schemelist_from_ini(MetaschemePtr meta, String filename); +int flib_schemelist_to_ini(String filename, SchemelistPtr list); +void flib_schemelist_destroy(SchemelistPtr list); + +// model/team.h +TeamPtr flib_team_from_ini(String filename); +int flib_team_to_ini(String filename, TeamPtr team); +void flib_team_destroy(TeamPtr team); + +// model/weapon.h +WeaponsetListPtr flib_weaponsetlist_from_ini(String filename); +int flib_weaponsetlist_to_ini(String filename, WeaponsetListPtr weaponsets); +void flib_weaponsetlist_destroy(WeaponsetListPtr list); + +// util/logging.h +void flib_log_setLevel(int level); +void flib_log_setCallback(LogCallback callback);