diff -r c4fd2813b127 -r d92eeb468dad ChangeLog.txt --- a/ChangeLog.txt Wed Jul 31 23:14:27 2019 +0200 +++ b/ChangeLog.txt Fri Jul 03 23:51:47 2020 +0200 @@ -5,7 +5,7 @@ + In-Game chat size can now be adjusted. Hold Ctrl and press -, + or = while in chat input. Hold shift for finer control. + The intial in-game chat size can be configured in the Frontend's "advanced" settings tab. -============== 1.0.0-dev (unreleased) ============== +====================== 1.0.0 ======================= Highlights: + Campaigns now respect your team identity instead of overwriting it + Single missions now support team selection and track your progress @@ -44,8 +44,9 @@ * Add missing winner animation in single missions * Fix hog floating when switching to moving hog * Fix jump key not being ignored after placing girder or target - * Explode hog instantly when taking damage while dying * Fix buggy hog when hog took damage during "idle" phase in kamikaze attack + * Fix movement stopping when activating flying saucer after long jump + * Girder/rubber can no longer be placed inside moving hogs and land objects Styles and schemes: + The Specialists: Unlock game scheme @@ -54,11 +55,16 @@ + CTF_Blizzard: Various minor graphical and text improvements + Frenzy: Change ammo slots + Continental supplies: Show continent in team bars + + King Mode: Automatically select teleport in king placement phase + + Racer: Invulnerability can now be disabled in game scheme * Balanced Random Weapon: Fix Lua errors after using Time Box * Racer: Fix racer ghost not getting reset after a skip + * Racer, TechRacer: Improve compability with game scheme * Space Invasion: No longer allow to set start shield above shield limit * Battalion, WxW: Crates drop between turns, when appropriate * Battalion: Sudden Death effects are now like in the base game + * Battalion: Fix incorrect health boost in Highland mode + * Battalion: Fix points display not updating properly * King Mode: Fix team sometimes not being killed properly if king drowned * King Mode: Kill resurrected minions if king is not alive * King Mode: Fix whole clan being killed if a king died @@ -127,6 +133,7 @@ + Display laser sight icon above wind bar when laser sight utility is active + Display selected weapon above hedgehog for some weapons/tools + Change cursor of piano strike + + New style for switching arrows + Colorize switching arrows, pointing arrow and target cross in clan color + Skip ammo menu animation when playing with turn time of 10s or less + Don't show crate spawn message for initial crates in missions @@ -135,6 +142,7 @@ + Show contour of flying saucer and air mines when in highly opaque water + Remove visual clutter in cut scenes + Add setting to set default/initial zoom + + Render arrow pointing to hog only one if playing with wrapped map * Black clan color can now be used without visual problems * Fix last 2 characters in demo chat being missing * Hide most HUD elements in cinematic mode @@ -144,10 +152,11 @@ * Suppress “ is gone.” message at end of game * Fix game engine ignoring appropriate number formatting of user language * Fix buggy behaviour when entering speech bubble command in hog placement phase + * Fix switching arrows overlapping hedgehog tags of own hedgehog Translations: + Complete: German, Polish - + Major updates: Chinese, Scottish Gaelic + + Major updates: Chinese, Scottish Gaelic, Hungarian + Credits page is now translatable * Remove Arabic translation from release @@ -161,12 +170,14 @@ + Visual notification when someone joins the room online + Display recommended max. hedgehog count for Perlin maps + Various minor style tweaks + + Remember maximized state of frontend/game window * Fix broken handling of /watch chat command on official server * Fix renaming a video leading to loss of thumbnail after restart * Fix controls list failing to display correct key names with regards to keyboard layout * Fix force-locked schemes getting unlocked when changing map types * Fix possible to select background-only or hidden themes indirectly by changing map type * Disallow slash, backslash and colon characters in team and scheme names + * Increase user name length from 20 to 40 Sounds and voicepacks: + sndYoohoo has been split to sndYoohoo and sndKiss @@ -175,11 +186,15 @@ + Add underwater sound for airplane + Tweak some taunts: sndFirstBlood, sndLeaveMeAlone, sndCutItOut * Fix English voicepack selection of team being overwritten when playing in non-English locale + * Remove Coward.ogg in Default_es voicepack, it contained an insult Theme customization + Default fallback Sudden Death music of themes (fallback-sd-music) is now sdmusic.ogg + Make rope stylable by theme: Support for RopeNode.png and rope-step in theme.cfg +Other game media: + + New hat: zoo_crocodile + Lua API: + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission) + New call: GetMissionVar(varname): Get value of mission variable @@ -389,7 +404,7 @@ Translations: + Translations kept up-to-date: German, Polish - + Major translation updates: Russian, Japanese, Scottish Gaelic, Ukrainian + + Major translation updates: Russian, Japanese, Scottish Gaelic, Ukrainian, Italian Lua API: * Deprecation: Setting TurnTimeLeft/ReadyTimeLeft directly is deprecated and will become useless in future. Use the setter functions below @@ -919,7 +934,7 @@ Translations: + Complete translations: German, Polish - + Major translation updates: Scottish Gaelic, Italian + + Major translation updates: Scottish Gaelic, Italian, Hungarian + Loading screen can now be translated + A few window titles can be translated + Campaign names and campaign mission names can be translated