diff -r c4fd2813b127 -r d92eeb468dad QTfrontend/gameuiconfig.cpp --- a/QTfrontend/gameuiconfig.cpp Wed Jul 31 23:14:27 2019 +0200 +++ b/QTfrontend/gameuiconfig.cpp Fri Jul 03 23:51:47 2020 +0200 @@ -93,6 +93,7 @@ QString heightStr = QString::number(screenSize.height()); QString wWidth = value("video/windowedWidth", widthStr).toString(); QString wHeight = value("video/windowedHeight", heightStr).toString(); + pIsEngineWindowMaximized = value("video/windowedMaximized", false).toBool(); // If left blank reset the resolution to the default wWidth = (wWidth == "" ? widthStr : wWidth); wHeight = (wHeight == "" ? heightStr : wHeight); @@ -232,6 +233,10 @@ const QRect deskSize = HWApplication::desktop()->screenGeometry(-1); Form->resize(value("frontend/width", qMin(qMax(deskSize.width()*2/3,800),deskSize.width())).toUInt(), value("frontend/height", qMin(qMax(deskSize.height()*2/3,600),deskSize.height())).toUInt()); + if(value("frontend/maximized", false) == true) + Form->setWindowState(Form->windowState() | Qt::WindowMaximized); + else + Form->setWindowState(Form->windowState() & ~Qt::WindowMaximized); // move the window to the center of the screen QPoint center = HWApplication::desktop()->availableGeometry(-1).center(); @@ -245,6 +250,7 @@ setValue("video/fullscreenResolution", Form->ui.pageOptions->CBResolution->currentText()); setValue("video/windowedWidth", Form->ui.pageOptions->windowWidthEdit->value()); setValue("video/windowedHeight", Form->ui.pageOptions->windowHeightEdit->value()); + setValue("video/windowedMaximized", vid_Maximized()); setValue("video/fullscreen", vid_Fullscreen()); setValue("video/quality", Form->ui.pageOptions->SLQuality->value()); @@ -262,6 +268,7 @@ { setValue("frontend/width", Form->width()); setValue("frontend/height", Form->height()); + setValue("frontend/maximized", (Form->windowState() & Qt::WindowMaximized) != 0); } else { @@ -383,6 +390,16 @@ return result.second; } +bool GameUIConfig::vid_Maximized() +{ + return pIsEngineWindowMaximized; +} + +void GameUIConfig::vid_SetMaximized(bool isMaximized) +{ + pIsEngineWindowMaximized = isMaximized; +} + bool GameUIConfig::vid_Fullscreen() { return Form->ui.pageOptions->CBFullscreen->isChecked();