diff -r 278cff2a965f -r da3d39667881 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Sat Aug 24 04:14:33 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Sat Aug 24 06:36:02 2013 +0300 @@ -17,7 +17,7 @@ ----------------- VARIABLES -------------------- -- globals local campaignName = loc("A Space Adventure") -local missionName = loc("Desert planet, lost in sand!") +local missionName = loc("Searching in the dust") local heroIsInBattle = false local ongoingBattle = 0 local cratesFound = 0 @@ -56,20 +56,20 @@ local teamB = {} local teamC = {} -- hedgehogs values -hero.name = "Hog Solo" +hero.name = loc("Hog Solo") hero.x = 1740 hero.y = 40 hero.dead = false -ally.name = "Chief Sandologist" +ally.name = loc("Chief Sandologist") ally.x = 1660 ally.y = 40 -smuggler1.name = "Sanndy" +smuggler1.name = loc("Sandy") smuggler1.x = 400 smuggler1.y = 235 -smuggler2.name = "Spike" +smuggler2.name = loc("Spike") smuggler2.x = 736 smuggler2.y = 860 -smuggler3.name = "Sandstorm" +smuggler3.name = loc("Sandstorm") smuggler3.x = 1940 smuggler3.y = 1625 teamA.name = loc("PAotH") @@ -393,7 +393,7 @@ function heroAtThirdBattle(gear) heroIsInBattle = true ongoingBattle = 3 - AnimSay(smuggler3.gear, loc("Who's there! I'll get you..."), SAY_SHOUT, 5000) + AnimSay(smuggler3.gear, loc("Who's there?! I'll get you..."), SAY_SHOUT, 5000) AnimSwitchHog(smuggler3.gear) TurnTimeLeft = 0 end @@ -425,18 +425,18 @@ -- DIALOG 01 - Start, getting info about the device AddSkipFunction(dialog01, Skipanim, {dialog01}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) - table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the planet of sand, you have to double check your moves..."), 5000}}) + table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the Planet of Sand, you have to double check your moves..."), 5000}}) table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Finaly you are here..."), SAY_SAY, 2000}}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 2000}}) table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Thank you for meeting me in such a short notice!"), SAY_SAY, 3000}}) table.insert(dialog01, {func = AnimWait, args = {ally.gear, 4000}}) - table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("No problem, I would do anything for M!"), SAY_SAY, 4000}}) + table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("No problem, I would do anything for H!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Now listen carefully! Below us there are tunnels that have been created naturally over the years"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("I have heared the local tribes saying that many years ago some PAotH scientists were dumping their waste here"), SAY_SAY, 5000}}) - table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("M confimed that there isn't such a PAotH activity logged"), SAY_SAY, 4000}}) + table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("H confimed that there isn't such a PAotH activity logged"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("So, I believe that it's a good place to start"), SAY_SAY, 3000}}) - table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Beware though! Many smugglers come often to explore these tunnels and scavage whatever valuable item they can find"), SAY_SAY, 5000}}) - table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("They won't hesitate to attack you in order to take your valuables!"), SAY_SAY, 4000}}) + table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Beware though! Many smugglers come often to explore these tunnels and scavage whatever valuable items they can find"), SAY_SAY, 5000}}) + table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("They won't hesitate to attack you in order to rob you!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 6000}}) table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("OK, I'll be extra careful!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimWait, args = {ally.gear, 2000}}) @@ -497,8 +497,8 @@ elseif cratesFound == 1 then -- end game AnimSay(hero.gear, loc("Hoo Ray!!!"), SAY_SHOUT, 5000) - SendStat('siGameResult', loc("Congratulations, you got the part!")) --1 - SendStat('siCustomAchievement', loc("To win the game you had to collect 2 crates with no specific order")) --11 + SendStat('siGameResult', loc("Congratulations, you won!")) --1 + SendStat('siCustomAchievement', loc("To win the game you had to collect the 2 crates with no specific order")) --11 SendStat('siPlayerKills','1',teamC.name) SendStat('siPlayerKills','0',teamB.name) EndGame()