diff -r e8f44e9433f0 -r dbcebcd3d79f project_files/HedgewarsMobile/Classes/AudioManagerController.m --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/project_files/HedgewarsMobile/Classes/AudioManagerController.m Sat Sep 24 00:54:47 2011 +0200 @@ -0,0 +1,126 @@ +/* + * Hedgewars-iOS, a Hedgewars port for iOS devices + * Copyright (c) 2009-2011 Vittorio Giovara + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * File created on 13/03/2011. + */ + + +#import "AudioManagerController.h" +#import "AVFoundation/AVAudioPlayer.h" +#import + + +static AVAudioPlayer *backgroundMusic = nil; +static SystemSoundID clickSound = -1; +static SystemSoundID backSound = -1; +static SystemSoundID selSound = -1; + +@implementation AudioManagerController + +#pragma mark - +#pragma mark background music control ++(void) loadBackgroundMusic { + NSString *musicString = [[NSBundle mainBundle] pathForResource:@"hwclassic" ofType:@"mp3"]; + backgroundMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicString] error:nil]; + + backgroundMusic.delegate = nil; + backgroundMusic.volume = 0.4f; + backgroundMusic.numberOfLoops = -1; + [backgroundMusic prepareToPlay]; +} + ++(void) playBackgroundMusic { + if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO) + return; + + if (backgroundMusic == nil) + [AudioManagerController loadBackgroundMusic]; + + [backgroundMusic play]; +} + ++(void) pauseBackgroundMusic { + [backgroundMusic pause]; +} + ++(void) stopBackgroundMusic { + [backgroundMusic stop]; +} + +#pragma mark - +#pragma mark sound effects control ++(SystemSoundID) loadSound:(NSString *)snd { + // get the filename of the sound file: + NSString *path = [NSString stringWithFormat:@"%@/%@",[[NSBundle mainBundle] resourcePath],snd]; + + // declare a system sound id and get a URL for the sound file + SystemSoundID soundID; + NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO]; + + // use audio sevices to create and play the sound + AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID); + return soundID; +} + ++(void) playClickSound { + if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO) + return; + + if (clickSound == -1) + clickSound = [AudioManagerController loadSound:@"clickSound.wav"]; + + AudioServicesPlaySystemSound(clickSound); +} + ++(void) playBackSound { + if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO) + return; + + if (backSound == -1) + backSound = [AudioManagerController loadSound:@"backSound.wav"]; + + AudioServicesPlaySystemSound(backSound); +} + ++(void) playSelectSound { + if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO) + return; + + if (selSound == -1) + selSound = [AudioManagerController loadSound:@"selSound.wav"]; + + AudioServicesPlaySystemSound(selSound); +} + +#pragma mark - +#pragma mark memory management ++(void) didReceiveMemoryWarning { + [backgroundMusic stop]; + backgroundMusic = nil; + clickSound = -1; + backSound = -1; +} + ++(void) dealloc { + releaseAndNil(backgroundMusic); + AudioServicesDisposeSystemSoundID(clickSound), clickSound = -1; + AudioServicesDisposeSystemSoundID(backSound), backSound = -1; + AudioServicesDisposeSystemSoundID(selSound), selSound = -1; + [super dealloc]; +} + +@end