diff -r 20a2d5e6930a -r dc587913987c ChangeLog.txt --- a/ChangeLog.txt Thu Dec 18 00:03:53 2014 +0300 +++ b/ChangeLog.txt Sat Jan 03 23:46:26 2015 +0300 @@ -8,10 +8,14 @@ + Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it) + New gameplay mode "Construction Mode" + New gameplay mode "TechRacer" + + New game play mode "DiagonalMaze" (generates a simple diagonal maze) + + Add 7 target practice missions, now with simple scoring + + Update RC Plane Challenge: Stats screen reworked and shows now several facts, simple ranking system based on used planes, some taunts in the game + New training/multiplayer mission: "Climb Home" + Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes. + Network game rejoining. Note: Your team(s) will vanish after 3 turns. - + Visual and gameplay changes to "sea" - world edges. + + Visual and gameplay changes to "sea" - world edge, visual change to wrap world edge to allow seeing through the wrap, visual change to bounce worldedge + + The map of the Basketball Mission can be selected for regular games again ("BasketballField") + New engine command: /togglechat will disable/enable chat display (does not affect chat history display) + Change to Racer: first weapon/utility available will be automatically selected on start + Added some visual feedback to failed girder placement. @@ -31,22 +35,34 @@ + Moved room status filter to top left of rooms list. Lua API: + + New library: Params, makes parsing of script parameters easier + + New library: TargetPractice, used to generate target practice missions (the newly added missions use it) + More helpful syntax error messages. - + New hooks: onParameters(), onPreviewInit(). + + New hooks: + onParameters(paramString) -- called when script parameters are configured. the parameter contains the parameter(s) as text string + onPreviewInit() -- called during map preview initialization + onGearWaterSkip(gearUid) -- called when a gear skims the water without drowning (when hitting it with high speed at low angle). By checking gearUid you can figure out which gear that was. + New functions: - Dismissteam(teamname) + DismissTeam(teamname) -- removes a team from the game (note: if you used loc() on teamnames, don't forget to the translated teamname here too) GetGameFlag(gameflag) -- returns true/false PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip + + Map Drawing: + -- to be used in onGameInit() -- first set MapGen to mgDrawn and then use the commands below + AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means start of a new line) and erase (if line should erase, not draw) + FlushPoints() -- makes sure that all the points/lines specified using the command above are actually applied to the map + New global enumerations: Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn TSprite values LandFlags: lfIndestructible, lfIce, lfBouncy + Changed functions: HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?! - + + Changed hooks: + onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used + * Fixes: + gfResetHealth is now a available like the other GameFlags 0.9.19 -> 0.9.20: + New campaign, A Space Adventure! + Password protected rooms