diff -r 4feced261c68 -r de822cd3df3a misc/winutils/include/SDL_timer.h --- a/misc/winutils/include/SDL_timer.h Tue Jan 21 22:38:13 2014 +0100 +++ b/misc/winutils/include/SDL_timer.h Tue Jan 21 22:43:06 2014 +0100 @@ -37,15 +37,15 @@ #endif /** This is the OS scheduler timeslice, in milliseconds */ -#define SDL_TIMESLICE 10 +#define SDL_TIMESLICE 10 /** This is the maximum resolution of the SDL timer on all platforms */ -#define TIMER_RESOLUTION 10 /**< Experimentally determined */ +#define TIMER_RESOLUTION 10 /**< Experimentally determined */ /** * Get the number of milliseconds since the SDL library initialization. * Note that this value wraps if the program runs for more than ~49 days. - */ + */ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); /** Wait a specified number of milliseconds before returning */ @@ -57,7 +57,7 @@ /** * Set a callback to run after the specified number of milliseconds has * elapsed. The callback function is passed the current timer interval - * and returns the next timer interval. If the returned value is the + * and returns the next timer interval. If the returned value is the * same as the one passed in, the periodic alarm continues, otherwise a * new alarm is scheduled. If the callback returns 0, the periodic alarm * is cancelled. @@ -70,7 +70,7 @@ * The maximum resolution of this timer is 10 ms, which means that if * you request a 16 ms timer, your callback will run approximately 20 ms * later on an unloaded system. If you wanted to set a flag signaling - * a frame update at 30 frames per second (every 33 ms), you might set a + * a frame update at 30 frames per second (every 33 ms), you might set a * timer for 30 ms: * @code SDL_SetTimer((33/10)*10, flag_update); @endcode *