diff -r 01111960a48d -r deaeac102355 hedgewars/uStore.pas --- a/hedgewars/uStore.pas Thu Jul 26 21:58:25 2012 +0400 +++ b/hedgewars/uStore.pas Mon Aug 06 00:40:26 2012 +0400 @@ -135,10 +135,11 @@ procedure WriteNames(Font: THWFont); var t: LongInt; - i: LongInt; + i, maxLevel: LongInt; r, rr: TSDL_Rect; drY: LongInt; texsurf, flagsurf, iconsurf: PSDL_Surface; + foundBot: boolean; begin r.x:= 0; r.y:= 0; @@ -176,11 +177,28 @@ DrawRoundRect(@r, cWhiteColor, cNearBlackColor, texsurf, true); // overwrite flag for cpu teams and keep players from using it - if (Hedgehogs[0].Gear <> nil) and (Hedgehogs[0].BotLevel > 0) then - if Flag = 'hedgewars' then - Flag:= 'cpu' - else if Flag = 'cpu' then - Flag:= 'hedgewars'; + foundBot:= false; + maxLevel:= -1; + for i:= 0 to cMaxHHIndex do + with Hedgehogs[i] do + if (Gear <> nil) and (BotLevel > 0) then + begin + foundBot:= true; + // initially was going to do the highest botlevel of the team, but for now, just apply if entire team has same bot level + if maxLevel = -1 then maxLevel:= BotLevel + else if (maxLevel > 0) and (maxLevel <> BotLevel) then maxLevel:= 0; + //if (maxLevel > 0) and (BotLevel < maxLevel) then maxLevel:= BotLevel + end + else if Gear <> nil then maxLevel:= 0; + + if foundBot then + begin + // disabled the plain flag - I think it looks ok even w/ full bars obscuring CPU + //if (maxLevel > 0) and (maxLevel < 3) then Flag:= 'cpu_plain' else + Flag:= 'cpu' + end + else if (Flag = 'cpu') or (Flag = 'cpu_plain') then + Flag:= 'hedgewars'; flagsurf:= LoadImage(UserPathz[ptFlags] + '/' + Flag, ifNone); if flagsurf = nil then @@ -190,16 +208,27 @@ if flagsurf = nil then flagsurf:= LoadImage(Pathz[ptFlags] + '/hedgewars', ifNone); TryDo(flagsurf <> nil, 'Failed to load flag "' + Flag + '" as well as the default flag', true); + + case maxLevel of + 1: copyToXY(SpritesData[sprBotlevels].Surface, flagsurf, 0, 0); + 2: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 5, 2, 17, 13, 5, 2); + 3: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 9, 5, 13, 10, 9, 5); + 4: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 13, 9, 9, 6, 13, 9); + 5: copyToXYFromRect(SpritesData[sprBotlevels].Surface, flagsurf, 17, 11, 5, 4, 17, 11) + end; + copyToXY(flagsurf, texsurf, 2, 2); SDL_FreeSurface(flagsurf); flagsurf:= nil; + // restore black border pixels inside the flag PLongwordArray(texsurf^.pixels)^[32 * 2 + 2]:= cNearBlackColor; PLongwordArray(texsurf^.pixels)^[32 * 2 + 23]:= cNearBlackColor; PLongwordArray(texsurf^.pixels)^[32 * 16 + 2]:= cNearBlackColor; PLongwordArray(texsurf^.pixels)^[32 * 16 + 23]:= cNearBlackColor; + FlagTex:= Surface2Tex(texsurf, false); SDL_FreeSurface(texsurf); texsurf:= nil; @@ -208,7 +237,7 @@ dec(drY, r.h + 2); DrawHealthY:= drY; - for i:= 0 to 7 do + for i:= 0 to cMaxHHIndex do with Hedgehogs[i] do if Gear <> nil then begin @@ -298,7 +327,6 @@ WriteLnToConsole(msgOK) end; -WriteNames(fnt16); MakeCrossHairs; LoadGraves; if not reload then @@ -395,6 +423,8 @@ Surface:= nil end; +WriteNames(fnt16); + if not reload then AddProgress;