diff -r b697a26ed538 -r e033cf015b2c project_files/HedgewarsMobile/Classes/CommodityFunctions.m --- a/project_files/HedgewarsMobile/Classes/CommodityFunctions.m Fri Nov 12 22:38:05 2010 +0100 +++ b/project_files/HedgewarsMobile/Classes/CommodityFunctions.m Fri Nov 12 22:47:13 2010 +0100 @@ -28,169 +28,6 @@ #import "AudioToolbox/AudioToolbox.h" #import "PascalImports.h" -void createTeamNamed (NSString *nameWithoutExt) { - NSString *teamsDirectory = TEAMS_DIRECTORY(); - - if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) { - [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory - withIntermediateDirectories:NO - attributes:nil - error:NULL]; - } - - NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: HW_getMaxNumberOfHogs()]; - - for (int i = 0; i < HW_getMaxNumberOfHogs(); i++) { - NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i]; - NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:0],@"level", - hogName,@"hogname", @"NoHat",@"hat", nil]; - [hogName release]; - [hedgehogs addObject:hog]; - [hog release]; - } - - NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"0",@"hash", - @"Statue",@"grave", @"Plane",@"fort", @"Default",@"voicepack", - @"hedgewars",@"flag", hedgehogs,@"hedgehogs", nil]; - [hedgehogs release]; - - NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt]; - - [theTeam writeToFile:teamFile atomically:YES]; - [teamFile release]; - [theTeam release]; -} - -void createWeaponNamed (NSString *nameWithoutExt, int type) { - NSString *weaponsDirectory = WEAPONS_DIRECTORY(); - - if (![[NSFileManager defaultManager] fileExistsAtPath: weaponsDirectory]) { - [[NSFileManager defaultManager] createDirectoryAtPath:weaponsDirectory - withIntermediateDirectories:NO - attributes:nil - error:NULL]; - } - - NSDictionary *theWeapon = nil; - switch (type) { - case 0: //default - theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: - @"9391929422199121032235111001201000000211110101011",@"ammostore_initialqt", - @"0405040541600655546554464776576666666155510101117",@"ammostore_probability", - @"0000000000000205500000040007004000000000200000000",@"ammostore_delay", - @"1311110312111111123114111111111111111211111101111",@"ammostore_crate", nil]; - break; - case 1: //crazy - theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: - @"9999999999999999992999999999999999299999999909999",@"ammostore_initialqt", - @"1111110111111111111111111111111111111111111101111",@"ammostore_probability", - @"0000000000000000000000000000000000000000000000000",@"ammostore_delay", - @"1311110312111111123114111111111111111211110101111",@"ammostore_crate", nil]; - break; - case 2: //pro mode - theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: - @"9090009000000000000009000000000000000000000000000",@"ammostore_initialqt", - @"0000000000000000000000000000000000000000000000000",@"ammostore_probability", - @"0000000000000205500000040007004000000000200000000",@"ammostore_delay", - @"1111111111111111111111111111111111111111100101111",@"ammostore_crate", nil]; - break; - case 3: //shoppa - theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: - @"0000009900000000000000000000000000000000000000000",@"ammostore_initialqt", - @"4444410044244402210112121222422000000002000400010",@"ammostore_probability", - @"0000000000000000000000000000000000000000000000000",@"ammostore_delay", - @"1111111111111111111111111111111111111111101101111",@"ammostore_crate", nil]; - break; - case 4: //clean slate - theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: - @"1010009000010000011000000000000000000000000000001",@"ammostore_initialqt", - @"0405040541600655546554464776576666666155510101117",@"ammostore_probability", - @"0000000000000205500000040007004000000000200000000",@"ammostore_delay", - @"1311110312111111123114111111111111111211111101111",@"ammostore_crate", nil]; - break; - case 5: //minefield - theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys: - @"0000009900090000000300000000000000000000000000000",@"ammostore_initialqt", - @"0000000000000000000000000000000000000000000000000",@"ammostore_probability", - @"0000000000000205500000040007004000000000200000000",@"ammostore_delay", - @"1111111111111111111111111111111111111111111101111",@"ammostore_crate", nil]; - break; - default: - NSLog(@"Nope"); - break; - } - - NSString *weaponFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", weaponsDirectory, nameWithoutExt]; - - [theWeapon writeToFile:weaponFile atomically:YES]; - [weaponFile release]; - [theWeapon release]; -} - -void createSchemeNamed (NSString *nameWithoutExt) { - NSString *schemesDirectory = SCHEMES_DIRECTORY(); - - if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) { - [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory - withIntermediateDirectories:NO - attributes:nil - error:NULL]; - } - - NSMutableArray *basicArray = [[NSMutableArray alloc] initWithObjects: - [NSNumber numberWithInt:100], //initialhealth - [NSNumber numberWithInt:45], //turntime - [NSNumber numberWithInt:100], //damagemodifier - [NSNumber numberWithInt:15], //suddendeathtimeout - [NSNumber numberWithInt:47], //waterrise - [NSNumber numberWithInt:5], //healthdecrease - [NSNumber numberWithInt:5], //cratedrops - [NSNumber numberWithInt:35], //healthprob - [NSNumber numberWithInt:25], //healthamount - [NSNumber numberWithInt:3], //minestime - [NSNumber numberWithInt:4], //minesnumber - [NSNumber numberWithInt:0], //dudmines - [NSNumber numberWithInt:2], //explosives - nil]; - - NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects: - [NSNumber numberWithBool:NO], //fortmode - [NSNumber numberWithBool:NO], //divideteam - [NSNumber numberWithBool:NO], //solidland - [NSNumber numberWithBool:NO], //addborder - [NSNumber numberWithBool:NO], //lowgravity - [NSNumber numberWithBool:NO], //lasersight - [NSNumber numberWithBool:NO], //invulnerable - [NSNumber numberWithBool:NO], //resethealth - [NSNumber numberWithBool:NO], //vampirism - [NSNumber numberWithBool:NO], //karma - [NSNumber numberWithBool:NO], //artillery - [NSNumber numberWithBool:YES], //randomorder - [NSNumber numberWithBool:NO], //king - [NSNumber numberWithBool:NO], //placehedgehogs - [NSNumber numberWithBool:NO], //clansharesammo - [NSNumber numberWithBool:NO], //disablegirders - [NSNumber numberWithBool:NO], //disablelandobjects - [NSNumber numberWithBool:NO], //aisurvival - [NSNumber numberWithBool:NO], //infattack - [NSNumber numberWithBool:NO], //resetweaps - [NSNumber numberWithBool:NO], //perhogammo - nil]; - - NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys: - basicArray,@"basic", - gamemodArray,@"gamemod", - nil]; - [gamemodArray release]; - [basicArray release]; - - NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt]; - - [theScheme writeToFile:schemeFile atomically:YES]; - [schemeFile release]; - [theScheme release]; -} - BOOL inline rotationManager (UIInterfaceOrientation interfaceOrientation) { if (IS_IPAD()) return (interfaceOrientation == UIInterfaceOrientationLandscapeRight) ||