diff -r 1dcda7bce4c3 -r e1f902eb0cfe QTfrontend/ammoSchemeModel.cpp --- a/QTfrontend/ammoSchemeModel.cpp Sun Feb 28 17:56:21 2010 +0000 +++ b/QTfrontend/ammoSchemeModel.cpp Mon Mar 01 00:02:55 2010 +0000 @@ -39,14 +39,15 @@ << QVariant(false) // king 13 << QVariant(false) // place hog 14 << QVariant(false) // shared ammo 15 - << QVariant(100) // damage modfier 16 - << QVariant(45) // turn time 17 - << QVariant(100) // init health 18 - << QVariant(15) // sudden death 19 - << QVariant(5) // case prob 20 - << QVariant(3) // mines time 21 - << QVariant(4) // landadds 22 - << QVariant(0) // mine dud pct 23 + << QVariant(false) //disable girders 16 + << QVariant(100) // damage modfier 17 + << QVariant(45) // turn time 18 + << QVariant(100) // init health 19 + << QVariant(15) // sudden death 20 + << QVariant(5) // case prob 21 + << QVariant(3) // mines time 22 + << QVariant(4) // landadds 23 + << QVariant(0) // mine dud pct 24 ; AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : @@ -79,14 +80,15 @@ << "king" // 13 << "placehog" // 14 << "sharedammo" // 15 - << "damagefactor" // 16 - << "turntime" // 17 - << "health" // 18 - << "suddendeath" // 19 - << "caseprobability" // 20 - << "minestime" // 21 - << "landadds" // 22 - << "minedudpct" // 23 + << "disablegirders" // 16 + << "damagefactor" // 17 + << "turntime" // 18 + << "health" // 19 + << "suddendeath" // 20 + << "caseprobability" // 21 + << "minestime" // 22 + << "landadds" // 23 + << "minedudpct" // 24 ; QList proMode; @@ -107,14 +109,15 @@ << QVariant(false) // king 13 << QVariant(false) // place hog 14 << QVariant(true) // shared ammo 15 - << QVariant(100) // damage modfier 16 - << QVariant(15) // turn time 17 - << QVariant(100) // init health 18 - << QVariant(15) // sudden death 19 - << QVariant(0) // case prob 20 - << QVariant(3) // mines time 21 - << QVariant(4) // landadds 22 - << QVariant(0) // mine dud pct 23 + << QVariant(false) //disable girders 16 + << QVariant(100) // damage modfier 17 + << QVariant(15) // turn time 18 + << QVariant(100) // init health 19 + << QVariant(15) // sudden death 20 + << QVariant(0) // case prob 21 + << QVariant(3) // mines time 22 + << QVariant(4) // landadds 23 + << QVariant(0) // mine dud pct 24 ; QList shoppa; @@ -135,14 +138,15 @@ << QVariant(false) // king 13 << QVariant(false) // place hog 14 << QVariant(true) // shared ammo 15 - << QVariant(100) // damage modfier 16 - << QVariant(30) // turn time 17 - << QVariant(100) // init health 18 - << QVariant(50) // sudden death 19 - << QVariant(1) // case prob 20 - << QVariant(3) // mines time 21 - << QVariant(4) // landadds 22 - << QVariant(0) // mine dud pct 23 + << QVariant(true) //disable girders 16 + << QVariant(100) // damage modfier 17 + << QVariant(30) // turn time 18 + << QVariant(100) // init health 19 + << QVariant(50) // sudden death 20 + << QVariant(1) // case prob 21 + << QVariant(3) // mines time 22 + << QVariant(4) // landadds 23 + << QVariant(0) // mine dud pct 24 ; QList basketball; @@ -163,14 +167,15 @@ << QVariant(false) // king 13 << QVariant(false) // place hog 14 << QVariant(true) // shared ammo 15 - << QVariant(100) // damage modfier 16 - << QVariant(30) // turn time 17 - << QVariant(100) // init health 18 - << QVariant(15) // sudden death 19 - << QVariant(0) // case prob 20 - << QVariant(3) // mines time 21 - << QVariant(4) // landadds 22 - << QVariant(0) // mine dud pct 23 + << QVariant(true) //disable girders 16 + << QVariant(100) // damage modfier 17 + << QVariant(30) // turn time 18 + << QVariant(100) // init health 19 + << QVariant(15) // sudden death 20 + << QVariant(0) // case prob 21 + << QVariant(3) // mines time 22 + << QVariant(4) // landadds 23 + << QVariant(0) // mine dud pct 24 ; QList minefield; @@ -191,14 +196,15 @@ << QVariant(false) // king 13 << QVariant(false) // place hog 14 << QVariant(true) // shared ammo 15 - << QVariant(150) // damage modfier 16 - << QVariant(30) // turn time 17 - << QVariant(50) // init health 18 - << QVariant(15) // sudden death 19 - << QVariant(0) // case prob 20 - << QVariant(0) // mines time 21 - << QVariant(50) // landadds 22 - << QVariant(0) // mine dud pct 23 + << QVariant(true) //disable girders 16 + << QVariant(150) // damage modfier 17 + << QVariant(30) // turn time 18 + << QVariant(50) // init health 19 + << QVariant(15) // sudden death 20 + << QVariant(0) // case prob 21 + << QVariant(0) // mines time 22 + << QVariant(50) // landadds 23 + << QVariant(0) // mine dud pct 24 ; schemes.append(defaultScheme);