diff -r 3c43f00b0743 -r e26f430be1ed hedgewars/uGearsRender.pas --- a/hedgewars/uGearsRender.pas Sun Mar 20 08:42:32 2011 +0000 +++ b/hedgewars/uGearsRender.pas Sun Mar 20 12:52:36 2011 -0400 @@ -259,8 +259,8 @@ if (Gear^.State and gstHHDriven) <> 0 then begin if ((Gear^.State and gstHHThinking) = 0) and - (ShowCrosshair or ((CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtRope))) and - ((Gear^.State and (gstAttacked or gstAnimation)) = 0) then + ShowCrosshair and + ((Gear^.State and gstAnimation) = 0) then begin (* These calculations are a little complex for a few reasons: 1: I need to draw the laser from weapon origin to nearest land