diff -r d07e749d925d -r e28b534188d3 share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Tue Apr 26 17:02:24 2016 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua Tue Apr 26 18:15:10 2016 +0200 @@ -1,5 +1,5 @@ --------------------------------------------------------- ---- LE CONSTRUCTION MODE 0.7 (badly adapted from Hedge Editor 0.5) +--- LE CONSTRUCTION MODE 0.8 (badly adapted from Hedge Editor 0.5) --------------------------------------------------------- -- a hedgewars gameplay mode by mikade -- special thanks to all who helped test and offered suggestions @@ -73,10 +73,17 @@ --v0.6 (dev) -- added magic dance ---v.07 (pushed to repo) +--v0.7 (pushed to repo) -- added a cfg file -- removed another 903 lines of code we weren't using (lol) +--v0.8 (merged in repo) +-- applied Wuzzy's patches: +-- script parameters: initialenergy, energyperround, maxenergy +-- fix crate costs +-- various minor tweaks and fixes +-- (see commits in official repo) + -------------------------------- -- STRUCTURES LIST / IDEAS -------------------------------- @@ -835,7 +842,7 @@ end if strucType[i] == loc("Generator") then - + for z = 0, ClansCount-1 do if z == strucClan[i] then increaseGearValue(strucGear[i],"power") @@ -846,7 +853,7 @@ clanPower[z] = conf_maxEnergy end end - + end end end