diff -r e0da398805b6 -r e65aa3c3d4e6 share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Fri Feb 09 06:03:01 2018 +0100 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Fri Feb 09 07:38:14 2018 +0100 @@ -150,10 +150,10 @@ if stage == loseStage then return end - SpawnUtilityCrate(2045, 1575, amSwitch) - SpawnAmmoCrate(2365, 1495, amShotgun) - SpawnAmmoCrate(2495, 1519, amGrenade) - SpawnUtilityCrate(2620, 1524, amRope) + SpawnSupplyCrate(2045, 1575, amSwitch) + SpawnSupplyCrate(2365, 1495, amShotgun) + SpawnSupplyCrate(2495, 1519, amGrenade) + SpawnSupplyCrate(2620, 1524, amRope) ShowMission(loc("The Shadow Falls"), loc("The Showdown"), loc("Save Leaks A Lot!|Hint: The switch hedgehog utility might be of help to you."), 1, 6000) RemoveEventFunc(CheckDenseDead) AddEvent(CheckStronglingsDead, {}, DoStronglingsDeadRefused, {}, 0) @@ -293,8 +293,8 @@ return end stage = acceptedReturnStage - SpawnUtilityCrate(1370, 810, amGirder) - SpawnUtilityCrate(1300, 810, amParachute) + SpawnSupplyCrate(1370, 810, amGirder) + SpawnSupplyCrate(1300, 810, amParachute) ShowMission(loc("The Shadow Falls"), loc("The walk of Fame"), loc("Return to Leaks A Lot!"), 1, 6000) AddEvent(CheckReadyForStronglings, {}, DoReadyForStronglings, {}, 0) AddEvent(CheckNeedGirder, {}, DoNeedGirder, {}, 0) @@ -348,10 +348,10 @@ if denseDead == false then DeleteGear(dense) end - SpawnAmmoCrate(2551, 994, amGrenade) - SpawnAmmoCrate(3551, 994, amGrenade) - SpawnAmmoCrate(3392, 1101, amShotgun) - SpawnAmmoCrate(3192, 1101, amShotgun) + SpawnSupplyCrate(2551, 994, amGrenade) + SpawnSupplyCrate(3551, 994, amGrenade) + SpawnSupplyCrate(3392, 1101, amShotgun) + SpawnSupplyCrate(3192, 1101, amShotgun) AnimSetGearPosition(cyborg, unpack(cyborgPos)) SetState(cyborg, gstInvisible) AnimSwitchHog(leaks) @@ -362,10 +362,10 @@ -----------------------------Animations-------------------------------- function SpawnCrates() - SpawnAmmoCrate(2551, 994, amGrenade) - SpawnAmmoCrate(3551, 994, amGrenade) - SpawnAmmoCrate(3392, 1101, amShotgun) - SpawnAmmoCrate(3192, 1101, amShotgun) + SpawnSupplyCrate(2551, 994, amGrenade) + SpawnSupplyCrate(3551, 994, amGrenade) + SpawnSupplyCrate(3392, 1101, amShotgun) + SpawnSupplyCrate(3192, 1101, amShotgun) return true end @@ -863,8 +863,8 @@ if stage == loseStage then return end - grenadeCrate = SpawnAmmoCrate(2550, 800, amGrenade) - shotgunCrate = SpawnAmmoCrate(2610, 850, amShotgun) + grenadeCrate = SpawnSupplyCrate(2550, 800, amGrenade) + shotgunCrate = SpawnSupplyCrate(2610, 850, amShotgun) AddCaption(loc("A little gift from the cyborgs")) end