diff -r 5ca27a0e9a63 -r e6fddcb04dc2 hedgewars/uStore.pas --- a/hedgewars/uStore.pas Sat Oct 09 18:00:53 2010 +0200 +++ b/hedgewars/uStore.pas Sat Oct 09 18:01:47 2010 +0200 @@ -558,9 +558,9 @@ VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; begin // don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) -if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) > cScreenWidth / cScaleFactor) then +if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * cScaleFactor > cScreenWidth) then exit; -if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) > cScreenHeight / cScaleFactor) then +if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) * cScaleFactor > cScreenHeight) then exit; glPushMatrix; @@ -749,9 +749,9 @@ TextureBuffer: array [0..3] of TVertex2f; begin // don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) -if (abs(X) > 32) and ((abs(X) - 16)> cScreenWidth / cScaleFactor) then +if (abs(X) > 32) and ((abs(X) - 16) * cScaleFactor > cScreenWidth) then exit; -if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) > cScreenHeight / cScaleFactor) then +if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) * cScaleFactor > cScreenHeight) then exit; t:= Pos * 32 / HHTexture^.h; @@ -794,9 +794,9 @@ var VertexBuffer: array [0..3] of TVertex2f; begin // don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) -if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) > cScreenWidth / cScaleFactor) then +if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) * cScaleFactor > cScreenWidth) then exit; -if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) > cScreenHeight / cScaleFactor) then +if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) * cScaleFactor > cScreenHeight) then exit; glDisable(GL_TEXTURE_2D);