diff -r f2edd6d5f958 -r ea20d9cc8515 hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Tue Feb 26 15:15:20 2013 +0200 +++ b/hedgewars/GSHandlers.inc Tue Feb 26 09:10:48 2013 -0500 @@ -5133,10 +5133,8 @@ pictureX, pictureY: LongInt; w, c: LongWord; begin + if Land[y, x] and lfIce <> 0 then exit; // So. 3 parameters here. Ice colour, Ice opacity, and a bias on the greyscaled pixel towards lightness - c:= $7dc1ccff; - // FIXME should be a global value, not set every single pixel. Just for test purposes - c:= ($44 shl RShift) or ($97 shl GShift) or ($A9 shl BShift) or ($A0 shl AShift); iceSurface:= SpritesData[sprIceTexture].Surface; pictureX := x mod iceSurface^.w; pictureY := y mod iceSurface^.h; @@ -5149,10 +5147,10 @@ if w > 255 then w:= 255; w:= (w shl RShift) or (w shl BShift) or (w shl GShift) or (LandPixels[y,x] and AMask); //LandPixels[y, x]:= w; - LandPixels[y, x]:= addBgColor(w, c); + LandPixels[y, x]:= addBgColor(w, IceColor); LandPixels[y, x]:= addBgColor(LandPixels[y, x], icePixels^[iceSurface^.w * (y mod iceSurface^.h) + (x mod iceSurface^.w)]); - Land[y, x] := land[y, x] or lfIce; + Land[y, x] := Land[y, x] or lfIce; end; procedure DrawIce(x, y: Longint);