diff -r bc35f8fee587 -r ec90e573f47a project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m --- a/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m Sat Jul 17 16:35:14 2010 +0200 +++ b/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m Sun Jul 18 03:26:15 2010 +0200 @@ -76,11 +76,6 @@ // main routine for calling the actual game engine -(IBAction) startSDLgame: (NSDictionary *)gameDictionary { - [UIView beginAnimations:@"removing main controller" context:NULL]; - [UIView setAnimationDuration:1]; - mainViewController.view.alpha = 0; - [UIView commitAnimations]; - // pull out useful configuration info from various files GameSetup *setup = [[GameSetup alloc] initWithDictionary:gameDictionary]; @@ -98,16 +93,11 @@ free(gameArgs); // bring the uiwindow below in front - //UIWindow *aWin = [[[UIApplication sharedApplication] windows] objectAtIndex:0]; - //[aWin makeKeyAndVisible]; + UIWindow *aWin = [[[UIApplication sharedApplication] windows] objectAtIndex:0]; + [aWin makeKeyAndVisible]; // notice that in the simulator this reports 2 windows DLog(@"%@",[[UIApplication sharedApplication] windows]); - - [UIView beginAnimations:@"inserting main controller" context:NULL]; - [UIView setAnimationDuration:1]; - mainViewController.view.alpha = 1; - [UIView commitAnimations]; } -(void) displayOverlayLater {