diff -r 158b5dd6b3c9 -r f3e903ace2d3 QTfrontend/ui/widget/gamecfgwidget.cpp --- a/QTfrontend/ui/widget/gamecfgwidget.cpp Tue Feb 17 10:04:32 2015 -0500 +++ b/QTfrontend/ui/widget/gamecfgwidget.cpp Tue Feb 17 12:09:27 2015 -0500 @@ -528,8 +528,8 @@ int num = GameSchemes->findText(pMapContainer->getCurrentScheme()); if (num != -1) GameSchemes->setCurrentIndex(num); - else - GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); + //else + // GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); } if (pMapContainer->getCurrentWeapons() == "locked") @@ -543,8 +543,8 @@ int num = WeaponsName->findText(pMapContainer->getCurrentWeapons()); if (num != -1) WeaponsName->setCurrentIndex(num); - else - WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); + //else + // WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); } if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked") @@ -629,8 +629,8 @@ int num = GameSchemes->findText(scheme); if (num != -1) GameSchemes->setCurrentIndex(num); - else - GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); + //else + // GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); } if (weapons == "locked") @@ -644,8 +644,8 @@ int num = WeaponsName->findText(weapons); if (num != -1) WeaponsName->setCurrentIndex(num); - else - WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); + //else + // WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); } if (scheme != "locked" && weapons != "locked")