diff -r 65602f1ef0f8 -r f77bb02b669f QTfrontend/ui/widget/gamecfgwidget.h --- a/QTfrontend/ui/widget/gamecfgwidget.h Mon Jan 30 23:20:28 2012 +0100 +++ b/QTfrontend/ui/widget/gamecfgwidget.h Mon Jan 30 17:32:18 2012 -0500 @@ -34,53 +34,53 @@ class GameCFGWidget : public QGroupBox { - Q_OBJECT + Q_OBJECT -public: - GameCFGWidget(QWidget* parent); - quint32 getGameFlags() const; - quint32 getInitHealth() const; - QByteArray getFullConfig() const; - QComboBox * Scripts; - QComboBox * GameSchemes; - QComboBox * WeaponsName; - HWMapContainer* pMapContainer; - QTableView * tv; - QVariant schemeData(int column) const; + public: + GameCFGWidget(QWidget* parent); + quint32 getGameFlags() const; + quint32 getInitHealth() const; + QByteArray getFullConfig() const; + QComboBox * Scripts; + QComboBox * GameSchemes; + QComboBox * WeaponsName; + HWMapContainer* pMapContainer; + QTableView * tv; + QVariant schemeData(int column) const; -public slots: - void setParam(const QString & param, const QStringList & value); - void fullNetConfig(); - void resendSchemeData(); + public slots: + void setParam(const QString & param, const QStringList & value); + void fullNetConfig(); + void resendSchemeData(); -signals: - void paramChanged(const QString & param, const QStringList & value); - void goToSchemes(int); - void goToWeapons(int); - void goToDrawMap(); + signals: + void paramChanged(const QString & param, const QStringList & value); + void goToSchemes(int); + void goToWeapons(int); + void goToDrawMap(); -private slots: - void ammoChanged(int index); - void mapChanged(const QString &); - void templateFilterChanged(int); - void seedChanged(const QString &); - void themeChanged(const QString &); - void schemeChanged(int); - void scriptChanged(int); - void jumpToSchemes(); - void jumpToWeapons(); - void mapgenChanged(MapGenerator m); - void maze_sizeChanged(int s); - void onDrawnMapChanged(const QByteArray & data); + private slots: + void ammoChanged(int index); + void mapChanged(const QString &); + void templateFilterChanged(int); + void seedChanged(const QString &); + void themeChanged(const QString &); + void schemeChanged(int); + void scriptChanged(int); + void jumpToSchemes(); + void jumpToWeapons(); + void mapgenChanged(MapGenerator m); + void maze_sizeChanged(int s); + void onDrawnMapChanged(const QByteArray & data); -private: - QGridLayout mainLayout; - QCheckBox * bindEntries; - QString curNetAmmoName; - QString curNetAmmo; - QRegExp seedRegexp; + private: + QGridLayout mainLayout; + QCheckBox * bindEntries; + QString curNetAmmoName; + QString curNetAmmo; + QRegExp seedRegexp; - void setNetAmmo(const QString& name, const QString& ammo); + void setNetAmmo(const QString& name, const QString& ammo); };