diff -r bf6cf4dd847a -r f84805e6df03 project_files/frontlib/ipc.h --- a/project_files/frontlib/ipc.h Fri Jun 08 19:52:24 2012 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,54 +0,0 @@ -#ifndef IPC_H_ -#define IPC_H_ - -#include "buffer.h" -#include "model/weapon.h" - -#include -#include -#include - -struct _flib_ipc; -typedef struct _flib_ipc *flib_ipc; - -typedef enum { - GAME_END_FINISHED, - GAME_END_INTERRUPTED, - GAME_END_HALTED -} flib_GameEndType; - -flib_ipc flib_ipc_create(bool recordDemo, const char *localPlayerName); -void flib_ipc_destroy(flib_ipc *ipcptr); - -void flib_ipc_onConnect(flib_ipc ipc, void (*callback)(void* context), void* context); -void flib_ipc_onDisconnect(flib_ipc ipc, void (*callback)(void* context), void* context); -void flib_ipc_onConfigQuery(flib_ipc ipc, void (*callback)(void* context), void* context); -void flib_ipc_onEngineError(flib_ipc ipc, void (*callback)(void* context, const uint8_t *error), void* context); -void flib_ipc_onGameEnd(flib_ipc ipc, void (*callback)(void* context, int gameEndType), void* context); -void flib_ipc_onChat(flib_ipc ipc, void (*callback)(void* context, const uint8_t *messagestr, int teamchat), void* context); -void flib_ipc_onEngineMessage(flib_ipc ipc, void (*callback)(void* context, const uint8_t *message, int len), void* context); - -int flib_ipc_send_raw(flib_ipc ipc, void *data, size_t len); -int flib_ipc_send_message(flib_ipc ipc, void *data, size_t len); -int flib_ipc_send_messagestr(flib_ipc ipc, char *data); - -// Configuration -int flib_ipc_send_seed(flib_ipc ipc, const char *seed); -int flib_ipc_send_script(flib_ipc ipc, const char *scriptpath); -int flib_ipc_send_map_regular(flib_ipc ipc, const char *theme, int templateFilter); -int flib_ipc_send_map_maze(flib_ipc ipc, const char *theme, int mazeType); -int flib_ipc_send_map_drawn(flib_ipc ipc, const char *theme, void *drawnMapData, size_t drawnMapDataLen); -int flib_ipc_send_map_named(flib_ipc ipc, const char *mappath); -int flib_ipc_send_gamemods(flib_ipc ipc, uint32_t modflags); -int flib_ipc_send_gamesetting(flib_ipc ipc, const char *settingname, int modflags); -int flib_ipc_send_weaponset(flib_ipc ipc, flib_weaponset *set); - -int flib_ipc_send_conf_end(flib_ipc ipc); - - -uint16_t flib_ipc_port(flib_ipc ipc); -flib_constbuffer flib_ipc_getdemo(flib_ipc ipc); - -void flib_ipc_tick(flib_ipc ipc); - -#endif /* IPC_H_ */