diff -r 0ddb100fea61 -r f924be23ffb4 QTfrontend/gamecfgwidget.cpp --- a/QTfrontend/gamecfgwidget.cpp Mon Dec 27 23:57:44 2010 +0100 +++ b/QTfrontend/gamecfgwidget.cpp Tue Jan 04 12:53:46 2011 +0100 @@ -30,8 +30,9 @@ #include "igbox.h" #include "hwconsts.h" #include "ammoSchemeModel.h" +#include "proto.h" -GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : +GameCFGWidget::GameCFGWidget(QWidget* parent) : QGroupBox(parent), mainLayout(this) { mainLayout.setMargin(0); @@ -42,48 +43,96 @@ IconedGroupBox *GBoxOptions = new IconedGroupBox(this); GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); - mainLayout.addWidget(GBoxOptions); + mainLayout.addWidget(GBoxOptions, 1, 0); QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); - GameSchemes = new QComboBox(GBoxOptions); - GBoxOptionsLayout->addWidget(GameSchemes, 0, 1); + GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Gameplay"), GBoxOptions), 0, 0); + + Scripts = new QComboBox(GBoxOptions); + GBoxOptionsLayout->addWidget(Scripts, 0, 1); + + Scripts->addItem("Normal"); + Scripts->insertSeparator(1); + + for (int i = 0; i < scriptList->size(); ++i) { + QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive); + QList scriptInfo; + scriptInfo.push_back(script); + QFile scriptCfgFile(QString("%1/Scripts/Multiplayer/%2.cfg").arg(datadir->absolutePath()).arg(script)); + if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) { + QString scheme; + QString weapons; + QTextStream input(&scriptCfgFile); + input >> scheme; + input >> weapons; + if (scheme.isEmpty()) + scheme = "locked"; + scheme.replace("_", " "); + if (weapons.isEmpty()) + weapons = "locked"; + weapons.replace("_", " "); + scriptInfo.push_back(scheme); + scriptInfo.push_back(weapons); + scriptCfgFile.close(); + } + else + { + scriptInfo.push_back("locked"); + scriptInfo.push_back("locked"); + } + Scripts->addItem(script.replace("_", " "), scriptInfo); + } + + connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int))); + + QWidget *SchemeWidget = new QWidget(GBoxOptions); + GBoxOptionsLayout->addWidget(SchemeWidget, 1, 0, 1, 2); + + QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget); + SchemeWidgetLayout->setMargin(0); + + GameSchemes = new QComboBox(SchemeWidget); + SchemeWidgetLayout->addWidget(GameSchemes, 0, 2); connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); - GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0); + SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), SchemeWidget), 0, 0); QPixmap pmEdit(":/res/edit.png"); - QPushButton * goToSchemePage = new QPushButton(GBoxOptions); + QPushButton * goToSchemePage = new QPushButton(SchemeWidget); goToSchemePage->setToolTip(tr("Edit schemes")); goToSchemePage->setIconSize(pmEdit.size()); goToSchemePage->setIcon(pmEdit); goToSchemePage->setMaximumWidth(pmEdit.width() + 6); - GBoxOptionsLayout->addWidget(goToSchemePage, 0, 2); - connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes())); + SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3); + connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes())); - GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0); + SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0); - WeaponsName = new QComboBox(GBoxOptions); - GBoxOptionsLayout->addWidget(WeaponsName, 1, 1); + WeaponsName = new QComboBox(SchemeWidget); + SchemeWidgetLayout->addWidget(WeaponsName, 1, 2); connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); - QPushButton * goToWeaponPage = new QPushButton(GBoxOptions); + QPushButton * goToWeaponPage = new QPushButton(SchemeWidget); goToWeaponPage->setToolTip(tr("Edit weapons")); goToWeaponPage->setIconSize(pmEdit.size()); goToWeaponPage->setIcon(pmEdit); goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); - GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 2); - + SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3); connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); - GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes and weapons"), GBoxOptions), 2, 0); + //GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes with weapons"), GBoxOptions), 2, 0); - bindEntries = new QCheckBox(GBoxOptions); - bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)")); + bindEntries = new QCheckBox(SchemeWidget); + bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon")); bindEntries->setChecked(true); - GBoxOptionsLayout->addWidget(bindEntries, 2, 2); + bindEntries->setMaximumWidth(42); + bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }" + "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" ); + SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter); + //GBoxOptionsLayout->addWidget(bindEntries, 2, 2); connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); @@ -91,11 +140,18 @@ connect(pMapContainer, SIGNAL(maze_sizeChanged(int)), this, SLOT(maze_sizeChanged(int))); connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); + connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap())); + connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &))); +} + +void GameCFGWidget::jumpToSchemes() +{ + emit goToSchemes(GameSchemes->currentIndex()); } void GameCFGWidget::jumpToWeapons() { - emit goToWeapons(WeaponsName->currentText()); + emit goToWeapons(WeaponsName->currentIndex()); } QVariant GameCFGWidget::schemeData(int column) const @@ -162,37 +218,71 @@ return schemeData(26).toInt(); } -QStringList GameCFGWidget::getFullConfig() const +QByteArray GameCFGWidget::getFullConfig() const { - QStringList sl; - sl.append("eseed " + pMapContainer->getCurrentSeed()); - sl.append(QString("e$gmflags %1").arg(getGameFlags())); - sl.append(QString("e$damagepct %1").arg(schemeData(24).toInt())); - sl.append(QString("e$turntime %1").arg(schemeData(25).toInt() * 1000)); - sl.append(QString("e$sd_turns %1").arg(schemeData(27).toInt())); - sl.append(QString("e$casefreq %1").arg(schemeData(28).toInt())); - sl.append(QString("e$minestime %1").arg(schemeData(29).toInt())); - sl.append(QString("e$minesnum %1").arg(schemeData(30).toInt())); - sl.append(QString("e$minedudpct %1").arg(schemeData(31).toInt())); - sl.append(QString("e$explosives %1").arg(schemeData(32).toInt())); - sl.append(QString("e$healthprob %1").arg(schemeData(33).toInt())); - sl.append(QString("e$hcaseamount %1").arg(schemeData(34).toInt())); - sl.append(QString("e$waterrise %1").arg(schemeData(35).toInt())); - sl.append(QString("e$healthdec %1").arg(schemeData(36).toInt())); - sl.append(QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter())); - sl.append(QString("e$mapgen %1").arg(pMapContainer->get_mapgen())); - sl.append(QString("e$maze_size %1").arg(pMapContainer->get_maze_size())); + QList bcfg; + int mapgen = pMapContainer->get_mapgen(); + + bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8(); + bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8(); + bcfg << QString("e$damagepct %1").arg(schemeData(24).toInt()).toUtf8(); + bcfg << QString("e$turntime %1").arg(schemeData(25).toInt() * 1000).toUtf8(); + bcfg << QString("e$sd_turns %1").arg(schemeData(27).toInt()).toUtf8(); + bcfg << QString("e$casefreq %1").arg(schemeData(28).toInt()).toUtf8(); + bcfg << QString("e$minestime %1").arg(schemeData(29).toInt() * 1000).toUtf8(); + bcfg << QString("e$minesnum %1").arg(schemeData(30).toInt()).toUtf8(); + bcfg << QString("e$minedudpct %1").arg(schemeData(31).toInt()).toUtf8(); + bcfg << QString("e$explosives %1").arg(schemeData(32).toInt()).toUtf8(); + bcfg << QString("e$healthprob %1").arg(schemeData(33).toInt()).toUtf8(); + bcfg << QString("e$hcaseamount %1").arg(schemeData(34).toInt()).toUtf8(); + bcfg << QString("e$waterrise %1").arg(schemeData(35).toInt()).toUtf8(); + bcfg << QString("e$healthdec %1").arg(schemeData(36).toInt()).toUtf8(); + bcfg << QString("e$ropepct %1").arg(schemeData(37).toInt()).toUtf8(); + bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8(); + bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8(); + + switch (mapgen) + { + case MAPGEN_MAZE: + bcfg << QString("e$maze_size %1").arg(pMapContainer->get_maze_size()).toUtf8(); + break; + + case MAPGEN_DRAWN: + { + QByteArray data = pMapContainer->getDrawnMapData(); + while(data.size() > 0) + { + QByteArray tmp = data; + tmp.truncate(200); + tmp.prepend("edraw "); + bcfg << tmp; + data.remove(0, 200); + } + break; + } + default: ; + } QString currentMap = pMapContainer->getCurrentMap(); if (currentMap.size() > 0) { - sl.append("emap " + currentMap); + bcfg << QString("emap " + currentMap).toUtf8(); if(pMapContainer->getCurrentIsMission()) - sl.append(QString("escript Maps/%1/map.lua") - .arg(currentMap)); + bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8(); + } + bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8(); + + if (Scripts->currentIndex() > 0) + { + bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex()).toList()[0].toString()).toUtf8(); } - sl.append("etheme " + pMapContainer->getCurrentTheme()); - return sl; + + QByteArray result; + + foreach(QByteArray ba, bcfg) + HWProto::addByteArrayToBuffer(result, ba); + + return result; } void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) @@ -220,6 +310,7 @@ themeChanged(pMapContainer->getCurrentTheme()); schemeChanged(GameSchemes->currentIndex()); + scriptChanged(Scripts->currentIndex()); mapgenChanged(pMapContainer->get_mapgen()); maze_sizeChanged(pMapContainer->get_maze_size()); @@ -241,6 +332,9 @@ } if (param == "SEED") { pMapContainer->setSeed(value); + if (!QRegExp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}").exactMatch(value)) { + pMapContainer->seedEdit->setVisible(true); + } return; } if (param == "THEME") { @@ -259,6 +353,14 @@ pMapContainer->setMaze_size(value.toUInt()); return; } + if (param == "SCRIPT") { + Scripts->setCurrentIndex(Scripts->findText(value)); + return; + } + if (param == "DRAWNMAP") { + pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1()))); + return; + } } if (slValue.size() == 2) @@ -279,32 +381,54 @@ "AMMO", QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() ); - if (bindEntries->isChecked() == true) { - QString weapName = WeaponsName->itemText(index); - for (int i = 0; i < GameSchemes->count(); i++) { - QString schemeName = GameSchemes->itemText(i); - int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); - if (0 == res) { - GameSchemes->setCurrentIndex(i); - break; - } - } - } } } void GameCFGWidget::mapChanged(const QString & value) { - if(pMapContainer->getCurrentIsMission()) + if(isEnabled() && pMapContainer->getCurrentIsMission()) { - GameSchemes->setEnabled(false); - WeaponsName->setEnabled(false); - bindEntries->setEnabled(false); - GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); - WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); + Scripts->setEnabled(false); + Scripts->setCurrentIndex(0); + + if (pMapContainer->getCurrentScheme() == "locked") + { + GameSchemes->setEnabled(false); + GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); + } + else + { + GameSchemes->setEnabled(true); + int num = GameSchemes->findText(pMapContainer->getCurrentScheme()); + if (num != -1) + GameSchemes->setCurrentIndex(num); + else + GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); + } + + if (pMapContainer->getCurrentWeapons() == "locked") + { + WeaponsName->setEnabled(false); + WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); + } + else + { + WeaponsName->setEnabled(true); + int num = WeaponsName->findText(pMapContainer->getCurrentWeapons()); + if (num != -1) + WeaponsName->setCurrentIndex(num); + else + WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); + } + + if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked") + bindEntries->setEnabled(true); + else + bindEntries->setEnabled(false); } else { + Scripts->setEnabled(true); GameSchemes->setEnabled(true); WeaponsName->setEnabled(true); bindEntries->setEnabled(true); @@ -337,19 +461,71 @@ emit paramChanged("SCHEME", sl); - if (bindEntries->isChecked() == true) { + if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) { QString schemeName = GameSchemes->itemText(index); for (int i = 0; i < WeaponsName->count(); i++) { QString weapName = WeaponsName->itemText(i); int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); if (0 == res) { WeaponsName->setCurrentIndex(i); + emit ammoChanged(i); break; } } } } +void GameCFGWidget::scriptChanged(int index) +{ + if(isEnabled() && index > 0) + { + QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString(); + QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[2].toString(); + + if (scheme == "locked") + { + GameSchemes->setEnabled(false); + GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); + } + else + { + GameSchemes->setEnabled(true); + int num = GameSchemes->findText(scheme); + if (num != -1) + GameSchemes->setCurrentIndex(num); + else + GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); + } + + if (weapons == "locked") + { + WeaponsName->setEnabled(false); + WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); + } + else + { + WeaponsName->setEnabled(true); + int num = WeaponsName->findText(weapons); + if (num != -1) + WeaponsName->setCurrentIndex(num); + else + WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); + } + + if (scheme != "locked" && weapons != "locked") + bindEntries->setEnabled(true); + else + bindEntries->setEnabled(false); + } + else + { + GameSchemes->setEnabled(true); + WeaponsName->setEnabled(true); + bindEntries->setEnabled(true); + } + emit paramChanged("SCRIPT", QStringList(Scripts->itemText(index))); +} + void GameCFGWidget::mapgenChanged(MapGenerator m) { emit paramChanged("MAPGEN", QStringList(QString::number(m))); @@ -364,3 +540,8 @@ { schemeChanged(GameSchemes->currentIndex()); } + +void GameCFGWidget::onDrawnMapChanged(const QByteArray & data) +{ + emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64())); +}