diff -r 3f2e6ec7719a -r fac606654317 hedgewars/uLandGraphics.pas --- a/hedgewars/uLandGraphics.pas Fri Aug 26 16:16:27 2011 -0400 +++ b/hedgewars/uLandGraphics.pas Fri Aug 26 20:59:55 2011 -0400 @@ -782,14 +782,16 @@ begin if (cReducedQuality and rqBlurryLand) = 0 then begin - if (LandPixels[y,x] = 0) then LandPixels[y,x]:= (cExplosionBorderColor and not AMask) or (128 shl AShift) + if ((LandPixels[y,x] and AMask) shr AShift) < 10 then LandPixels[y,x]:= (cExplosionBorderColor and not AMask) or (128 shl AShift) else LandPixels[y,x]:= (((((LandPixels[y,x] and RMask shr RShift) div 2)+((cExplosionBorderColor and RMask) shr RShift) div 2) and $FF) shl RShift) or (((((LandPixels[y,x] and GMask shr GShift) div 2)+((cExplosionBorderColor and GMask) shr GShift) div 2) and $FF) shl GShift) or (((((LandPixels[y,x] and BMask shr BShift) div 2)+((cExplosionBorderColor and BMask) shr BShift) div 2) and $FF) shl BShift) or ($FF shl AShift) end; - Land[y,x]:= lfBasic + if (Land[y, x-1] = lfObject) then Land[y,x]:= lfObject + else if (Land[y, x+1] = lfObject) then Land[y,x]:= lfObject + else Land[y,x]:= lfBasic; end else if ((((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0)) or (((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0)) or @@ -802,14 +804,18 @@ begin if (cReducedQuality and rqBlurryLand) = 0 then begin - if (LandPixels[y,x] = 0) then LandPixels[y,x]:= (cExplosionBorderColor and not AMask) or (64 shl AShift) + if ((LandPixels[y,x] and AMask) shr AShift) < 10 then LandPixels[y,x]:= (cExplosionBorderColor and not AMask) or (64 shl AShift) else LandPixels[y,x]:= (((((LandPixels[y,x] and RMask shr RShift) * 3 div 4)+((cExplosionBorderColor and RMask) shr RShift) div 4) and $FF) shl RShift) or (((((LandPixels[y,x] and GMask shr GShift) * 3 div 4)+((cExplosionBorderColor and GMask) shr GShift) div 4) and $FF) shl GShift) or (((((LandPixels[y,x] and BMask shr BShift) * 3 div 4)+((cExplosionBorderColor and BMask) shr BShift) div 4) and $FF) shl BShift) or ($FF shl AShift) end; - Land[y,x]:= lfBasic + if (Land[y, x-1] = lfObject) then Land[y, x]:= lfObject + else if (Land[y, x+1] = lfObject) then Land[y, x]:= lfObject + else if (Land[y+1, x] = lfObject) then Land[y, x]:= lfObject + else if (Land[y-1, x] = lfObject) then Land[y, x]:= lfObject + else Land[y,x]:= lfBasic end end end;