diff -r ddf020d0941a -r fdfc01419815 QTfrontend/selectWeapon.h --- a/QTfrontend/selectWeapon.h Wed Sep 28 06:24:10 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,92 +0,0 @@ -/* - * Hedgewars, a free turn based strategy game - * Copyright (c) 2006-2008 Igor Ulyanov - * Copyright (c) 2008-2011 Andrey Korotaev - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; version 2 of the License - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA - */ - -#ifndef _SELECT_WEAPON_INCLUDED -#define _SELECT_WEAPON_INCLUDED - -#include -#include -#include - -class QGridLayout; -class WeaponItem; -class QLineEdit; -class QSettings; - -class SelWeaponItem : public QWidget -{ - Q_OBJECT - -public: - SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent=0); - - unsigned char getItemsNum() const; - void setItemsNum(const unsigned char num); - void setEnabled(bool value); - - private: - WeaponItem* item; -}; - -class SelWeaponWidget : public QFrame -{ - Q_OBJECT - - public: - SelWeaponWidget(int numItems, QWidget* parent=0); - QString getWeaponsString(const QString& name) const; - QStringList getWeaponNames() const; - - public slots: - void setDefault(); - void setWeapons(const QString& ammo); - //sets the name of the current set - void setWeaponsName(const QString& name); - void deleteWeaponsName(); - void newWeaponsName(); - void save(); - void copy(); - - signals: - void weaponsChanged(); - void weaponsDeleted(); - - private: - //the name of the current weapon set - QString curWeaponsName; - - QLineEdit* m_name; - - //storage for all the weapons sets - QSettings* wconf; - - const int m_numItems; - int operator [] (unsigned int weaponIndex) const; - - typedef QList ItemsList; - typedef QMap twi; - twi weaponItems; - //layout element for each tab: - QGridLayout* p1Layout; - QGridLayout* p2Layout; - QGridLayout* p3Layout; - QGridLayout* p4Layout; -}; - -#endif // _SELECT_WEAPON_INCLUDED