diff -r ddf020d0941a -r fdfc01419815 QTfrontend/ui/model/ammoSchemeModel.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QTfrontend/ui/model/ammoSchemeModel.cpp Wed Sep 28 19:27:56 2011 +0200 @@ -0,0 +1,786 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2005-2011 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + */ + +#include +#include + +#include "ammoSchemeModel.h" +#include "hwconsts.h" + +QList defaultScheme = QList() + << QVariant("Default") // name 0 + << QVariant(false) // fortsmode 1 + << QVariant(false) // team divide 2 + << QVariant(false) // solid land 3 + << QVariant(false) // border 4 + << QVariant(false) // low gravity 5 + << QVariant(false) // laser sight 6 + << QVariant(false) // invulnerable 7 + << QVariant(false) // reset health 8 + << QVariant(false) // vampiric 9 + << QVariant(false) // karma 10 + << QVariant(false) // artillery 11 + << QVariant(true) // random order 12 + << QVariant(false) // king 13 + << QVariant(false) // place hog 14 + << QVariant(false) // shared ammo 15 + << QVariant(false) // disable girders 16 + << QVariant(false) // disable land objects 17 + << QVariant(false) // AI survival 18 + << QVariant(false) // inf. attack 19 + << QVariant(false) // reset weps 20 + << QVariant(false) // per hog ammo 21 + << QVariant(false) // no wind 22 + << QVariant(false) // more wind 23 + << QVariant(false) // tag team 24 + << QVariant(false) // bottom border 25 + << QVariant(100) // damage modfier 26 + << QVariant(45) // turn time 27 + << QVariant(100) // init health 28 + << QVariant(15) // sudden death 29 + << QVariant(5) // case prob 30 + << QVariant(3) // mines time 31 + << QVariant(4) // mines number 32 + << QVariant(0) // mine dud pct 33 + << QVariant(2) // explosives 34 + << QVariant(35) // health case pct 35 + << QVariant(25) // health case amt 36 + << QVariant(47) // water rise amt 37 + << QVariant(5) // health dec amt 38 + << QVariant(100) // rope modfier 39 + << QVariant(100) // get away time 40 + ; + +AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : + QAbstractTableModel(parent), + fileConfig(fileName, QSettings::IniFormat) +{ + predefSchemesNames = QStringList() + << "Default" + << "Pro Mode" + << "Shoppa" + << "Clean Slate" + << "Minefield" + << "Barrel Mayhem" + << "Tunnel Hogs" + << "Fort Mode" + << "Timeless" + << "Thinking with Portals" + << "King Mode" + ; + + numberOfDefaultSchemes = predefSchemesNames.size(); + + spNames = QStringList() + << "name" // 0 + << "fortsmode" // 1 + << "divteams" // 2 + << "solidland" // 3 + << "border" // 4 + << "lowgrav" // 5 + << "laser" // 6 + << "invulnerability" // 7 + << "resethealth" // 8 + << "vampiric" // 9 + << "karma" // 10 + << "artillery" // 11 + << "randomorder" // 12 + << "king" // 13 + << "placehog" // 14 + << "sharedammo" // 15 + << "disablegirders" // 16 + << "disablelandobjects" // 17 + << "aisurvival" // 18 + << "infattack" // 19 + << "resetweps" // 20 + << "perhogammo" // 21 + << "disablewind" // 22 + << "morewind" // 23 + << "tagteam" // 24 + << "bottomborder" // 25 + << "damagefactor" // 26 + << "turntime" // 27 + << "health" // 28 + << "suddendeath" // 29 + << "caseprobability" // 30 + << "minestime" // 31 + << "minesnum" // 32 + << "minedudpct" // 33 + << "explosives" // 34 + << "healthprobability" // 35 + << "healthcaseamount" // 36 + << "waterrise" // 37 + << "healthdecrease" // 38 + << "ropepct" // 39 + << "getawaytime" // 40 + ; + + QList proMode; + proMode + << predefSchemesNames[1] // name 0 + << QVariant(false) // fortsmode 1 + << QVariant(false) // team divide 2 + << QVariant(false) // solid land 3 + << QVariant(false) // border 4 + << QVariant(false) // low gravity 5 + << QVariant(false) // laser sight 6 + << QVariant(false) // invulnerable 7 + << QVariant(false) // reset health 8 + << QVariant(false) // vampiric 9 + << QVariant(false) // karma 10 + << QVariant(false) // artillery 11 + << QVariant(true) // random order 12 + << QVariant(false) // king 13 + << QVariant(false) // place hog 14 + << QVariant(true) // shared ammo 15 + << QVariant(false) // disable girders 16 + << QVariant(false) // disable land objects 17 + << QVariant(false) // AI survival 18 + << QVariant(false) // inf. attack 19 + << QVariant(false) // reset weps 20 + << QVariant(false) // per hog ammo 21 + << QVariant(false) // no wind 22 + << QVariant(false) // more wind 23 + << QVariant(false) // tag team 24 + << QVariant(false) // bottom border 25 + << QVariant(100) // damage modfier 26 + << QVariant(15) // turn time 27 + << QVariant(100) // init health 28 + << QVariant(15) // sudden death 29 + << QVariant(0) // case prob 30 + << QVariant(3) // mines time 31 + << QVariant(0) // mines number 32 + << QVariant(0) // mine dud pct 33 + << QVariant(2) // explosives 34 + << QVariant(35) // health case pct 35 + << QVariant(25) // health case amt 36 + << QVariant(47) // water rise amt 37 + << QVariant(5) // health dec amt 38 + << QVariant(100) // rope modfier 39 + << QVariant(100) // get away time 40 + ; + + QList shoppa; + shoppa + << predefSchemesNames[2] // name 0 + << QVariant(false) // fortsmode 1 + << QVariant(false) // team divide 2 + << QVariant(true) // solid land 3 + << QVariant(true) // border 4 + << QVariant(false) // low gravity 5 + << QVariant(false) // laser sight 6 + << QVariant(false) // invulnerable 7 + << QVariant(false) // reset health 8 + << QVariant(false) // vampiric 9 + << QVariant(false) // karma 10 + << QVariant(false) // artillery 11 + << QVariant(true) // random order 12 + << QVariant(false) // king 13 + << QVariant(false) // place hog 14 + << QVariant(true) // shared ammo 15 + << QVariant(true) // disable girders 16 + << QVariant(false) // disable land objects 17 + << QVariant(false) // AI survival 18 + << QVariant(false) // inf. attack 19 + << QVariant(true) // reset weps 20 + << QVariant(false) // per hog ammo 21 + << QVariant(false) // no wind 22 + << QVariant(false) // more wind 23 + << QVariant(false) // tag team 24 + << QVariant(false) // bottom border 25 + << QVariant(100) // damage modfier 26 + << QVariant(30) // turn time 27 + << QVariant(100) // init health 28 + << QVariant(50) // sudden death 29 + << QVariant(1) // case prob 30 + << QVariant(3) // mines time 31 + << QVariant(0) // mines number 32 + << QVariant(0) // mine dud pct 33 + << QVariant(0) // explosives 34 + << QVariant(0) // health case pct 35 + << QVariant(25) // health case amt 36 + << QVariant(47) // water rise amt 37 + << QVariant(5) // health dec amt 38 + << QVariant(100) // rope modfier 39 + << QVariant(100) // get away time 40 + ; + + QList cleanslate; + cleanslate + << predefSchemesNames[3] // name 0 + << QVariant(false) // fortsmode 1 + << QVariant(false) // team divide 2 + << QVariant(false) // solid land 3 + << QVariant(false) // border 4 + << QVariant(false) // low gravity 5 + << QVariant(false) // laser sight 6 + << QVariant(false) // invulnerable 7 + << QVariant(true) // reset health 8 + << QVariant(false) // vampiric 9 + << QVariant(false) // karma 10 + << QVariant(false) // artillery 11 + << QVariant(true) // random order 12 + << QVariant(false) // king 13 + << QVariant(false) // place hog 14 + << QVariant(false) // shared ammo 15 + << QVariant(false) // disable girders 16 + << QVariant(false) // disable land objects 17 + << QVariant(false) // AI survival 18 + << QVariant(true) // inf. attack 19 + << QVariant(true) // reset weps 20 + << QVariant(false) // per hog ammo 21 + << QVariant(false) // no wind 22 + << QVariant(false) // more wind 23 + << QVariant(false) // tag team 24 + << QVariant(false) // bottom border 25 + << QVariant(100) // damage modfier 26 + << QVariant(45) // turn time 27 + << QVariant(100) // init health 28 + << QVariant(15) // sudden death 29 + << QVariant(5) // case prob 30 + << QVariant(3) // mines time 31 + << QVariant(4) // mines number 32 + << QVariant(0) // mine dud pct 33 + << QVariant(2) // explosives 34 + << QVariant(35) // health case pct 35 + << QVariant(25) // health case amt 36 + << QVariant(47) // water rise amt 37 + << QVariant(5) // health dec amt 38 + << QVariant(100) // rope modfier 39 + << QVariant(100) // get away time 40 + ; + + QList minefield; + minefield + << predefSchemesNames[4] // name 0 + << QVariant(false) // fortsmode 1 + << QVariant(false) // team divide 2 + << QVariant(false) // solid land 3 + << QVariant(false) // border 4 + << QVariant(false) // low gravity 5 + << QVariant(false) // laser sight 6 + << QVariant(false) // invulnerable 7 + << QVariant(false) // reset health 8 + << QVariant(false) // vampiric 9 + << QVariant(false) // karma 10 + << QVariant(false) // artillery 11 + << QVariant(true) // random order 12 + << QVariant(false) // king 13 + << QVariant(false) // place hog 14 + << QVariant(true) // shared ammo 15 + << QVariant(true) // disable girders 16 + << QVariant(false) // disable land objects 17 + << QVariant(false) // AI survival 18 + << QVariant(false) // inf. attack 19 + << QVariant(false) // reset weps 20 + << QVariant(false) // per hog ammo 21 + << QVariant(false) // no wind 22 + << QVariant(false) // more wind 23 + << QVariant(false) // tag team 24 + << QVariant(false) // bottom border 25 + << QVariant(100) // damage modfier 26 + << QVariant(30) // turn time 27 + << QVariant(50) // init health 28 + << QVariant(15) // sudden death 29 + << QVariant(0) // case prob 30 + << QVariant(0) // mines time 31 + << QVariant(80) // mines number 32 + << QVariant(0) // mine dud pct 33 + << QVariant(0) // explosives 34 + << QVariant(35) // health case pct 35 + << QVariant(25) // health case amt 36 + << QVariant(47) // water rise amt 37 + << QVariant(5) // health dec amt 38 + << QVariant(100) // rope modfier 39 + << QVariant(100) // get away time 40 + ; + + QList barrelmayhem; + barrelmayhem + << predefSchemesNames[5] // name 0 + << QVariant(false) // fortsmode 1 + << QVariant(false) // team divide 2 + << QVariant(false) // solid land 3 + << QVariant(false) // border 4 + << QVariant(false) // low gravity 5 + << QVariant(false) // laser sight 6 + << QVariant(false) // invulnerable 7 + << QVariant(false) // reset health 8 + << QVariant(false) // vampiric 9 + << QVariant(false) // karma 10 + << QVariant(false) // artillery 11 + << QVariant(true) // random order 12 + << QVariant(false) // king 13 + << QVariant(false) // place hog 14 + << QVariant(true) // shared ammo 15 + << QVariant(false) // disable girders 16 + << QVariant(false) // disable land objects 17 + << QVariant(false) // AI survival 18 + << QVariant(false) // inf. attack 19 + << QVariant(false) // reset weps 20 + << QVariant(false) // per hog ammo 21 + << QVariant(false) // no wind 22 + << QVariant(false) // more wind 23 + << QVariant(false) // tag team 24 + << QVariant(false) // bottom border 25 + << QVariant(100) // damage modfier 26 + << QVariant(30) // turn time 27 + << QVariant(100) // init health 28 + << QVariant(15) // sudden death 29 + << QVariant(0) // case prob 30 + << QVariant(0) // mines time 31 + << QVariant(0) // mines number 32 + << QVariant(0) // mine dud pct 33 + << QVariant(80) // explosives 34 + << QVariant(35) // health case pct 35 + << QVariant(25) // health case amt 36 + << QVariant(47) // water rise amt 37 + << QVariant(5) // health dec amt 38 + << QVariant(100) // rope modfier 39 + << QVariant(100) // get away time 40 + ; + + QList tunnelhogs; + tunnelhogs + << predefSchemesNames[6] // name 0 + << QVariant(false) // fortsmode 1 + << QVariant(false) // team divide 2 + << QVariant(false) // solid land 3 + << QVariant(true) // border 4 + << QVariant(false) // low gravity 5 + << QVariant(false) // laser sight 6 + << QVariant(false) // invulnerable 7 + << QVariant(false) // reset health 8 + << QVariant(false) // vampiric 9 + << QVariant(false) // karma 10 + << QVariant(false) // artillery 11 + << QVariant(true) // random order 12 + << QVariant(false) // king 13 + << QVariant(false) // place hog 14 + << QVariant(true) // shared ammo 15 + << QVariant(true) // disable girders 16 + << QVariant(true) // disable land objects 17 + << QVariant(false) // AI survival 18 + << QVariant(false) // inf. attack 19 + << QVariant(false) // reset weps 20 + << QVariant(false) // per hog ammo 21 + << QVariant(false) // no wind 22 + << QVariant(false) // more wind 23 + << QVariant(false) // tag team 24 + << QVariant(false) // bottom border 25 + << QVariant(100) // damage modfier 26 + << QVariant(30) // turn time 27 + << QVariant(100) // init health 28 + << QVariant(15) // sudden death 29 + << QVariant(5) // case prob 30 + << QVariant(3) // mines time 31 + << QVariant(10) // mines number 32 + << QVariant(10) // mine dud pct 33 + << QVariant(10) // explosives 34 + << QVariant(35) // health case pct 35 + << QVariant(25) // health case amt 36 + << QVariant(47) // water rise amt 37 + << QVariant(5) // health dec amt 38 + << QVariant(100) // rope modfier 39 + << QVariant(100) // get away time 40 + ; + + QList forts; + forts + << predefSchemesNames[7] // name 0 + << QVariant(true) // fortsmode 1 + << QVariant(true) // team divide 2 + << QVariant(false) // solid land 3 + << QVariant(false) // border 4 + << QVariant(true) // low gravity 5 + << QVariant(false) // laser sight 6 + << QVariant(false) // invulnerable 7 + << QVariant(false) // reset health 8 + << QVariant(false) // vampiric 9 + << QVariant(false) // karma 10 + << QVariant(false) // artillery 11 + << QVariant(true) // random order 12 + << QVariant(false) // king 13 + << QVariant(false) // place hog 14 + << QVariant(false) // shared ammo 15 + << QVariant(false) // disable girders 16 + << QVariant(false) // disable land objects 17 + << QVariant(false) // AI survival 18 + << QVariant(false) // inf. attack 19 + << QVariant(false) // reset weps 20 + << QVariant(false) // per hog ammo 21 + << QVariant(false) // no wind 22 + << QVariant(false) // more wind 23 + << QVariant(false) // tag team 24 + << QVariant(false) // bottom border 25 + << QVariant(100) // damage modfier 26 + << QVariant(45) // turn time 27 + << QVariant(100) // init health 28 + << QVariant(15) // sudden death 29 + << QVariant(5) // case prob 30 + << QVariant(3) // mines time 31 + << QVariant(0) // mines number 32 + << QVariant(0) // mine dud pct 33 + << QVariant(0) // explosives 34 + << QVariant(35) // health case pct 35 + << QVariant(25) // health case amt 36 + << QVariant(47) // water rise amt 37 + << QVariant(5) // health dec amt 38 + << QVariant(100) // rope modfier 39 + << QVariant(100) // get away time 40 + ; + + QList timeless; + timeless + << predefSchemesNames[8] // name 0 + << QVariant(false) // fortsmode 1 + << QVariant(false) // team divide 2 + << QVariant(false) // solid land 3 + << QVariant(false) // border 4 + << QVariant(false) // low gravity 5 + << QVariant(false) // laser sight 6 + << QVariant(false) // invulnerable 7 + << QVariant(false) // reset health 8 + << QVariant(false) // vampiric 9 + << QVariant(false) // karma 10 + << QVariant(false) // artillery 11 + << QVariant(true) // random order 12 + << QVariant(false) // king 13 + << QVariant(false) // place hog 14 + << QVariant(false) // shared ammo 15 + << QVariant(false) // disable girders 16 + << QVariant(false) // disable land objects 17 + << QVariant(false) // AI survival 18 + << QVariant(false) // inf. attack 19 + << QVariant(false) // reset weps 20 + << QVariant(true) // per hog ammo 21 + << QVariant(false) // no wind 22 + << QVariant(false) // more wind 23 + << QVariant(false) // tag team 24 + << QVariant(false) // bottom border 25 + << QVariant(100) // damage modfier 26 + << QVariant(9999) // turn time 27 + << QVariant(100) // init health 28 + << QVariant(15) // sudden death 29 + << QVariant(5) // case prob 30 + << QVariant(3) // mines time 31 + << QVariant(5) // mines number 32 + << QVariant(10) // mine dud pct 33 + << QVariant(2) // explosives 34 + << QVariant(35) // health case pct 35 + << QVariant(30) // health case amt 36 + << QVariant(0) // water rise amt 37 + << QVariant(0) // health dec amt 38 + << QVariant(100) // rope modfier 39 + << QVariant(100) // get away time 40 + ; + + QList thinkingportals; + thinkingportals + << predefSchemesNames[9] // name 0 + << QVariant(false) // fortsmode 1 + << QVariant(false) // team divide 2 + << QVariant(false) // solid land 3 + << QVariant(false) // border 4 + << QVariant(false) // low gravity 5 + << QVariant(false) // laser sight 6 + << QVariant(false) // invulnerable 7 + << QVariant(false) // reset health 8 + << QVariant(false) // vampiric 9 + << QVariant(false) // karma 10 + << QVariant(true) // artillery 11 + << QVariant(true) // random order 12 + << QVariant(false) // king 13 + << QVariant(false) // place hog 14 + << QVariant(false) // shared ammo 15 + << QVariant(false) // disable girders 16 + << QVariant(false) // disable land objects 17 + << QVariant(false) // AI survival 18 + << QVariant(false) // inf. attack 19 + << QVariant(false) // reset weps 20 + << QVariant(false) // per hog ammo 21 + << QVariant(false) // no wind 22 + << QVariant(false) // more wind 23 + << QVariant(false) // tag team 24 + << QVariant(false) // bottom border 25 + << QVariant(100) // damage modfier 26 + << QVariant(45) // turn time 27 + << QVariant(100) // init health 28 + << QVariant(15) // sudden death 29 + << QVariant(2) // case prob 30 + << QVariant(3) // mines time 31 + << QVariant(5) // mines number 32 + << QVariant(0) // mine dud pct 33 + << QVariant(5) // explosives 34 + << QVariant(25) // health case pct 35 + << QVariant(25) // health case amt 36 + << QVariant(47) // water rise amt 37 + << QVariant(5) // health dec amt 38 + << QVariant(100) // rope modfier 39 + << QVariant(100) // get away time 40 + ; + + QList kingmode; + kingmode + << predefSchemesNames[10] // name 0 + << QVariant(false) // fortsmode 1 + << QVariant(false) // team divide 2 + << QVariant(false) // solid land 3 + << QVariant(false) // border 4 + << QVariant(false) // low gravity 5 + << QVariant(false) // laser sight 6 + << QVariant(false) // invulnerable 7 + << QVariant(false) // reset health 8 + << QVariant(false) // vampiric 9 + << QVariant(false) // karma 10 + << QVariant(false) // artillery 11 + << QVariant(true) // random order 12 + << QVariant(true) // king 13 + << QVariant(false) // place hog 14 + << QVariant(false) // shared ammo 15 + << QVariant(false) // disable girders 16 + << QVariant(false) // disable land objects 17 + << QVariant(false) // AI survival 18 + << QVariant(false) // inf. attack 19 + << QVariant(false) // reset weps 20 + << QVariant(false) // per hog ammo 21 + << QVariant(false) // no wind 22 + << QVariant(false) // more wind 23 + << QVariant(false) // tag team 24 + << QVariant(false) // bottom border 25 + << QVariant(100) // damage modfier 26 + << QVariant(45) // turn time 27 + << QVariant(100) // init health 28 + << QVariant(15) // sudden death 29 + << QVariant(5) // case prob 30 + << QVariant(3) // mines time 31 + << QVariant(4) // mines number 32 + << QVariant(0) // mine dud pct 33 + << QVariant(2) // explosives 34 + << QVariant(35) // health case pct 35 + << QVariant(25) // health case amt 36 + << QVariant(47) // water rise amt 37 + << QVariant(5) // health dec amt 38 + << QVariant(100) // rope modfier 39 + << QVariant(100) // get away time 40 + ; + + + schemes.append(defaultScheme); + schemes.append(proMode); + schemes.append(shoppa); + schemes.append(cleanslate); + schemes.append(minefield); + schemes.append(barrelmayhem); + schemes.append(tunnelhogs); + schemes.append(forts); + schemes.append(timeless); + schemes.append(thinkingportals); + schemes.append(kingmode); + + + int size = fileConfig.beginReadArray("schemes"); + for (int i = 0; i < size; ++i) { + fileConfig.setArrayIndex(i); + + if (!predefSchemesNames.contains(fileConfig.value(spNames[0]).toString())) + { + QList scheme; + + for (int k = 0; k < spNames.size(); ++k) + scheme << fileConfig.value(spNames[k], defaultScheme[k]); + + schemes.append(scheme); + } + } + fileConfig.endArray(); +} + +QVariant AmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const +{ + Q_UNUSED(section); + Q_UNUSED(orientation); + Q_UNUSED(role); + + return QVariant(); +} + +int AmmoSchemeModel::rowCount(const QModelIndex &parent) const +{ + if (parent.isValid()) + return 0; + else + return schemes.size(); +} + +int AmmoSchemeModel::columnCount(const QModelIndex & parent) const +{ + if (parent.isValid()) + return 0; + else + return defaultScheme.size(); +} + +Qt::ItemFlags AmmoSchemeModel::flags(const QModelIndex & index) const +{ + Q_UNUSED(index); + + return + Qt::ItemIsEnabled + | Qt::ItemIsSelectable + | Qt::ItemIsEditable; +} + +bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role) +{ + if (!index.isValid() || index.row() < numberOfDefaultSchemes + || index.row() >= schemes.size() + || index.column() >= defaultScheme.size() + || role != Qt::EditRole) + return false; + + schemes[index.row()][index.column()] = value; + + emit dataChanged(index, index); + return true; +} + +bool AmmoSchemeModel::insertRows(int row, int count, const QModelIndex & parent) +{ + Q_UNUSED(count); + + beginInsertRows(parent, schemes.size(), schemes.size()); + + if (row == -1) + { + QList newScheme = defaultScheme; + newScheme[0] = QVariant(tr("new")); + schemes.insert(schemes.size(), newScheme); + } + else + { + QList newScheme = schemes[row]; + newScheme[0] = QVariant(tr("copy of") + " " + newScheme[0].toString()); + schemes.insert(schemes.size(), newScheme); + } + + endInsertRows(); + + return true; +} + +bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent) +{ + if(count != 1 + || row < numberOfDefaultSchemes + || row >= schemes.size()) + return false; + + beginRemoveRows(parent, row, row); + + schemes.removeAt(row); + + endRemoveRows(); + + return true; +} + +QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const +{ + if (!index.isValid() || index.row() < 0 + || index.row() >= schemes.size() + || index.column() >= defaultScheme.size() + || (role != Qt::EditRole && role != Qt::DisplayRole) + ) + return QVariant(); + + return schemes[index.row()][index.column()]; +} + +void AmmoSchemeModel::Save() +{ + fileConfig.beginWriteArray("schemes", schemes.size() - numberOfDefaultSchemes); + + for (int i = 0; i < schemes.size() - numberOfDefaultSchemes; ++i) { + fileConfig.setArrayIndex(i); + + QList scheme = schemes[i + numberOfDefaultSchemes]; + + for (int k = 0; k < scheme.size(); ++k) + fileConfig.setValue(spNames[k], scheme[k]); + } + fileConfig.endArray(); +} + + +NetAmmoSchemeModel::NetAmmoSchemeModel(QObject * parent) : + QAbstractTableModel(parent) +{ + netScheme = defaultScheme; +} + +QVariant NetAmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const +{ + Q_UNUSED(section); + Q_UNUSED(orientation); + Q_UNUSED(role); + + return QVariant(); +} + +int NetAmmoSchemeModel::rowCount(const QModelIndex & parent) const +{ + if (parent.isValid()) + return 0; + else + return 1; +} + +int NetAmmoSchemeModel::columnCount(const QModelIndex & parent) const +{ + if (parent.isValid()) + return 0; + else + return defaultScheme.size(); +} + +QVariant NetAmmoSchemeModel::data(const QModelIndex &index, int role) const +{ + if (!index.isValid() || index.row() < 0 + || index.row() > 1 + || index.column() >= defaultScheme.size() + || (role != Qt::EditRole && role != Qt::DisplayRole) + ) + return QVariant(); + + return netScheme[index.column()]; +} + +void NetAmmoSchemeModel::setNetSchemeConfig(QStringList & cfg) +{ + if(cfg.size() != netScheme.size()) + { + qWarning("Incorrect scheme cfg size"); + return; + } + + for(int i = 0; i < cfg.size(); ++i) + netScheme[i] = QVariant(cfg[i]); + + reset(); +}