diff -r ddf020d0941a -r fdfc01419815 QTfrontend/ui/page/pageselectweapon.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QTfrontend/ui/page/pageselectweapon.cpp Wed Sep 28 19:27:56 2011 +0200 @@ -0,0 +1,75 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2006-2011 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + */ + +#include +#include +#include +#include + +#include "pageselectweapon.h" +#include "hwconsts.h" +#include "selectWeapon.h" + +QLayout * PageSelectWeapon::bodyLayoutDefinition() +{ + QGridLayout * pageLayout = new QGridLayout(); + + pWeapons = new SelWeaponWidget(cAmmoNumber, this); + pageLayout->addWidget(pWeapons); + + return pageLayout; +} + +QLayout * PageSelectWeapon::footerLayoutDefinition() +{ + QGridLayout * bottomLayout = new QGridLayout(); + + selectWeaponSet = new QComboBox(this); + bottomLayout->addWidget(selectWeaponSet, 0, 0, 2, 1); + + // first row + BtnNew = addButton(tr("New"), bottomLayout, 0, 1); + BtnDefault = addButton(tr("Default"), bottomLayout, 0, 2); + + // second row + BtnCopy = addButton(tr("Copy"), bottomLayout, 1, 1); + BtnDelete = addButton(tr("Delete"), bottomLayout, 1, 2); + + bottomLayout->setColumnStretch(1,1); + bottomLayout->setColumnStretch(2,1); + + btnSave = addButton(":/res/Save.png", bottomLayout, 0, 3, 2, 1, true); + btnSave->setStyleSheet("QPushButton{margin: 24px 0 0 0;}"); + bottomLayout->setAlignment(btnSave, Qt::AlignRight | Qt::AlignBottom); + + return bottomLayout; +} + +void PageSelectWeapon::connectSignals() +{ + connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault())); + connect(btnSave, SIGNAL(clicked()), pWeapons, SLOT(save())); + connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName())); + connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy())); + connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&))); +} + +PageSelectWeapon::PageSelectWeapon(QWidget* parent) : AbstractPage(parent) +{ + initPage(); +}