diff -r ddf020d0941a -r fdfc01419815 QTfrontend/ui/widget/gamecfgwidget.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QTfrontend/ui/widget/gamecfgwidget.h Wed Sep 28 19:27:56 2011 +0200 @@ -0,0 +1,87 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2006-2011 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + */ + +#ifndef GAMECONFIGWIDGET_H +#define GAMECONFIGWIDGET_H + +#include +#include +#include +#include +#include + +#include "mapContainer.h" + +class QCheckBox; +class QVBoxLayout; +class QLabel; +class QTableView; + +class GameCFGWidget : public QGroupBox +{ + Q_OBJECT + +public: + GameCFGWidget(QWidget* parent); + quint32 getGameFlags() const; + quint32 getInitHealth() const; + QByteArray getFullConfig() const; + QComboBox * Scripts; + QComboBox * GameSchemes; + QComboBox * WeaponsName; + HWMapContainer* pMapContainer; + QTableView * tv; + QVariant schemeData(int column) const; + +public slots: + void setParam(const QString & param, const QStringList & value); + void fullNetConfig(); + void resendSchemeData(); + +signals: + void paramChanged(const QString & param, const QStringList & value); + void goToSchemes(int); + void goToWeapons(int); + void goToDrawMap(); + +private slots: + void ammoChanged(int index); + void mapChanged(const QString &); + void templateFilterChanged(int); + void seedChanged(const QString &); + void themeChanged(const QString &); + void schemeChanged(int); + void scriptChanged(int); + void jumpToSchemes(); + void jumpToWeapons(); + void mapgenChanged(MapGenerator m); + void maze_sizeChanged(int s); + void onDrawnMapChanged(const QByteArray & data); + +private: + QGridLayout mainLayout; + QCheckBox * bindEntries; + QString curNetAmmoName; + QString curNetAmmo; + QRegExp seedRegexp; + + void setNetAmmo(const QString& name, const QString& ammo); + +}; + +#endif // GAMECONFIGWIDGET_H