diff -r ddf020d0941a -r fdfc01419815 QTfrontend/ui/widget/selectWeapon.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QTfrontend/ui/widget/selectWeapon.h Wed Sep 28 19:27:56 2011 +0200 @@ -0,0 +1,92 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2006-2008 Igor Ulyanov + * Copyright (c) 2008-2011 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + */ + +#ifndef _SELECT_WEAPON_INCLUDED +#define _SELECT_WEAPON_INCLUDED + +#include +#include +#include + +class QGridLayout; +class WeaponItem; +class QLineEdit; +class QSettings; + +class SelWeaponItem : public QWidget +{ + Q_OBJECT + +public: + SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent=0); + + unsigned char getItemsNum() const; + void setItemsNum(const unsigned char num); + void setEnabled(bool value); + + private: + WeaponItem* item; +}; + +class SelWeaponWidget : public QFrame +{ + Q_OBJECT + + public: + SelWeaponWidget(int numItems, QWidget* parent=0); + QString getWeaponsString(const QString& name) const; + QStringList getWeaponNames() const; + + public slots: + void setDefault(); + void setWeapons(const QString& ammo); + //sets the name of the current set + void setWeaponsName(const QString& name); + void deleteWeaponsName(); + void newWeaponsName(); + void save(); + void copy(); + + signals: + void weaponsChanged(); + void weaponsDeleted(); + + private: + //the name of the current weapon set + QString curWeaponsName; + + QLineEdit* m_name; + + //storage for all the weapons sets + QSettings* wconf; + + const int m_numItems; + int operator [] (unsigned int weaponIndex) const; + + typedef QList ItemsList; + typedef QMap twi; + twi weaponItems; + //layout element for each tab: + QGridLayout* p1Layout; + QGridLayout* p2Layout; + QGridLayout* p3Layout; + QGridLayout* p4Layout; +}; + +#endif // _SELECT_WEAPON_INCLUDED