diff -r ba5fd934f49b -r ff4003a90ff8 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Mon May 13 22:51:31 2019 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Mon May 13 23:13:53 2019 +0200 @@ -95,7 +95,7 @@ -- Fruit Assassins local assasinsHats = { "NinjaFull", "NinjaStraight", "NinjaTriangle" } - teamC.name = AddTeam(teamC.name, teamC.color, "bp2", "Island", "Default", "cm_scout") + teamC.name = AddTeam(teamC.name, teamC.color, "bp2", "Island", "Default_qau", "cm_scout") for i=1,table.getn(redHedgehogs) do redHedgehogs[i].gear = AddHog(redHedgehogs[i].name, 1, 100, assasinsHats[GetRandom(3)+1]) SetGearPosition(redHedgehogs[i].gear, 2010 + 50*i, 630) @@ -132,7 +132,7 @@ -- Captain Lime -- Spawn with his "true" evil color so a new clan is created for Captain Lime ... - teamB.name = AddTeam(teamB.name, teamB.colorEvil, "Cherry", "Island", "Default", "congo-brazzaville") + teamB.name = AddTeam(teamB.name, teamB.colorEvil, "Cherry", "Island", "Default_qau", "congo-brazzaville") SetTeamPassive(teamB.name, true) green1.gear = AddHog(green1.name, 0, 100, green1.hat) -- ... however, we immediately change the color to "nice mode".