HedgewarsScriptLoad("/Scripts/Locale.lua") local player = nil -- This variable will point to the hog's gear local enemy = nil local GameOver = false local jetpackFuel = 1000 function onGameInit() -- Things we don't modify here will use their default values. Seed = 0 -- The base number for the random number generator GameFlags = gfInfAttack + gfDisableWind-- Game settings and rules TurnTime = 90000 -- The time the player has to move each round (in ms) CaseFreq = 0 -- The frequency of crate drops MinesNum = 0 -- The number of mines being placed MinesTime = 1000 Explosives = 0 -- The number of explosives being placed Delay = 10 -- The delay between each round Map = "Hydrant" -- The map to be played Theme = "City" -- The theme to be used -- Disable Sudden Death HealthDecrease = 0 WaterRise = 0 AddTeam(loc("Bloody Rookies"), -1, "deadhog", "Island", "Default", "cm_eyes") player = AddHog(loc("Hunter"), 0, 1, "NoHat") AddTeam(loc("Toxic Team"), -6, "skull", "Island", "Default", "cm_magicskull") enemy = AddHog(loc("Poison"), 1, 100, "Skull") SetGearPosition(player,430,516) SetGearPosition(enemy,1464,936) end function onGameStart() SpawnSupplyCrate(426,886,amJetpack) SpawnSupplyCrate(1544,690,amFirePunch) SpawnSupplyCrate(950,851,amBlowTorch) SpawnSupplyCrate(1032,853,amParachute) AddGear(579, 296, gtMine, 0, 0, 0, 0) ShowMission(loc("Diver"), loc("Scenario"), loc("Eliminate the enemy before the time runs out.") .. "|" .. loc("Unlimited Attacks: Attacks don't end your turn") .. "|" .. loc("Mines time: 1 second"), -amFirePunch, 0); --SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70) SetAmmoDescriptionAppendix(amJetpack, string.format(loc("In this mission you get %d%% fuel."), div(jetpackFuel, 20))) SetWind(-100) end function onGameTick() if (TotalRounds == 3) and (GameOver == false) then SetHealth(player, 0) GameOver = true end if TurnTimeLeft == 1 then SetHealth(player, 0) GameOver = true end end function onAmmoStoreInit() SetAmmo(amFirePunch, 1, 0, 0, 1) SetAmmo(amBlowTorch, 0, 0, 0, 1) SetAmmo(amGirder, 1, 0, 0, 0) SetAmmo(amParachute, 0, 0, 0, 1) SetAmmo(amJetpack, 0, 0, 0, 1) end function onGearAdd(gear) if GetGearType(gear) == gtJetpack then SetHealth(gear, jetpackFuel) end end function onGearDelete(gear) if (gear == enemy) and (GameOver == false) then ShowMission(loc("Diver"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0) elseif gear == player then ShowMission(loc("Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) GameOver = true end end