#the usual set of dependencies find_package(OpenGL REQUIRED) find_package(GLEW REQUIRED) find_package(SDL REQUIRED) find_package(SDL_mixer REQUIRED) find_package(SDL_net REQUIRED) find_package(SDL_image REQUIRED) find_package(SDL_ttf REQUIRED) #compile our rtl implementation include_directories(${GLEW_INCLUDE_DIRS}) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl) add_subdirectory(rtl) configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) #get the list of pas files that are going to be converted and compiled file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas") #TODO: temporary until cmake can configure itself accordingly list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uWeb.pas") list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas") list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas") list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas") list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas") list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas") list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas") foreach(sourcefile ${engine_sources_pas}) get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas set(engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c" ${engine_sources}) endforeach() #invoke pas2c on our pas files add_custom_command(OUTPUT ${engine_sources} COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}" ARGS -n "hwengine" -i "${CMAKE_SOURCE_DIR}/hedgewars" -o "${CMAKE_CURRENT_BINARY_DIR}" -a "${CMAKE_CURRENT_BINARY_DIR}" DEPENDS pas2c ) add_custom_target(engine_c DEPENDS ${engine_sources}) #compile the c files add_executable(hwengine WIN32 ${engine_sources}) target_link_libraries(hwengine fpcrtl ${LUA_LIBRARY} ${OPENGL_LIBRARY} ${SDL_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLNET_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLTTF_LIBRARY} #TODO: add other libraries ) #TODO: move this away in its proper findxxx.cmake if(APPLE) #let's look for the installed sdlmain file; if it is not found, let's build our own find_package(SDL REQUIRED) #remove the ";-framework Cocoa" from the SDL_LIBRARY variable string(REGEX REPLACE "(.*);-.*" "\\1" sdl_dir "${SDL_LIBRARY}") #find libsdmain.a find_file(SDLMAIN_LIB libSDLMain.a PATHS ${sdl_dir}/Resources/) if(SDLMAIN_LIB MATCHES "SDLMAIN_LIB-NOTFOUND") include_directories(${SDL_INCLUDE_DIR}) add_library (SDLmain STATIC ${CMAKE_SOURCE_DIR}/hedgewars/sdlmain_osx/SDLMain.m) #add a dependency to the hwengine target set(SDLMAIN_LIB "${LIBRARY_OUTPUT_PATH}/libSDLmain.a") endif() target_link_libraries(hwengine ${SDLMAIN_LIB}) endif(APPLE) install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})