find_package(SDL) find_package(SDL_image) find_package(SDL_net) find_package(SDL_ttf) find_package(SDL_mixer) include (CheckLibraryExists) #Mix_Init/Mix_Quit from SDL_mixer 1.2.10 check_library_exists(${SDLMIXER_LIBRARY} Mix_Init "" HAVE_MIXINIT) if(HAVE_MIXINIT) list(APPEND pascal_flags "-dSDL_MIXER_NEWER") endif() #IMG_Init/IMG_Quit from SDL_image 1.2.8 check_library_exists(${SDLIMAGE_LIBRARY} IMG_Init "" HAVE_IMGINIT) if(HAVE_IMGINIT) list(APPEND pascal_flags "-dSDL_IMAGE_NEWER") endif() configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) #SOURCE AND PROGRAMS SECTION if(${BUILD_ENGINE_LIBRARY}) set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}") set(hwengine_project hwLibrary.pas) else() set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}") set(hwengine_project hwengine.pas) endif() if (APPLE) set(required_fpc_version 2.6) else() set(required_fpc_version 2.2) endif() set(engine_sources ${hwengine_project} LuaPas.pas PNGh.pas SDLh.pas uAI.pas uAIActions.pas uAILandMarks.pas uAIAmmoTests.pas uAIMisc.pas uAmmos.pas uCaptions.pas uChat.pas uCollisions.pas uCommands.pas uCommandHandlers.pas uConsole.pas uConsts.pas uCursor.pas uDebug.pas uFloat.pas uGame.pas uGears.pas uGearsHandlers.pas uGearsHandlersRope.pas uGearsHedgehog.pas uGearsList.pas uGearsRender.pas uGearsUtils.pas uIO.pas uInputHandler.pas uLand.pas uLandGenMaze.pas uLandGraphics.pas uLandObjects.pas uLandOutline.pas uLandPainted.pas uLandTemplates.pas uLandTexture.pas uLocale.pas uMisc.pas uPhysFSLayer.pas uRandom.pas uRender.pas uRenderUtils.pas uScript.pas uSinTable.pas uSound.pas uStats.pas uStore.pas uTeams.pas uTextures.pas uTouch.pas uTypes.pas uUtils.pas uVariables.pas uVideoRec.pas uVisualGears.pas uWorld.pas GSHandlers.inc VGSHandlers.inc ArgParsers.inc options.inc adler32.pas ${CMAKE_CURRENT_BINARY_DIR}/config.inc ) if(${BUILD_ENGINE_LIBRARY}) message("*** Engine will be built as library (experimental) ***") list(APPEND pascal_flags "-dHWLIBRARY") # create position independent code, only required for x68_64 builds, similar to -fPIC if(CMAKE_SIZEOF_VOID_P MATCHES "8") list(APPEND pascal_flags "-Cg") endif(CMAKE_SIZEOF_VOID_P MATCHES "8") # due to compiler/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail if(APPLE AND current_macosx_version VERSION_GREATER "10.5") list(APPEND pascal_flags "-k-no_order_inits") endif() set(destination_dir ${target_library_install_dir}) else(${BUILD_ENGINE_LIBRARY}) set(destination_dir ${target_binary_install_dir}) endif(${BUILD_ENGINE_LIBRARY}) include(${CMAKE_MODULE_PATH}/utils.cmake) find_package_or_fail(FreePascal) #when cmake-2.6 support is dropped, this ought to be inside FindFreePascal.cmake if (FREEPASCAL_VERSION VERSION_LESS required_fpc_version) message(FATAL_ERROR "Freepascal ${FREEPASCAL_VERSION} is too old, minimum version required is ${required_fpc_version}") endif() #DEPENDECIES AND EXECUTABLES SECTION if(APPLE) string(REGEX MATCH "[pP][pP][cC]+" powerpc_build "${CMAKE_OSX_ARCHITECTURES}") string(REGEX MATCH "[iI]386+" i386_build "${CMAKE_OSX_ARCHITECTURES}") string(REGEX MATCH "[xX]86_64+" x86_64_build "${CMAKE_OSX_ARCHITECTURES}") if(powerpc_build) set(powerpc_build "powerpc") endif() #on OSX we need to provide the SDL_main() function when building as executable if(NOT ${BUILD_ENGINE_LIBRARY}) #let's look for the installed sdlmain file; if it is not found, let's build our own find_package(SDL REQUIRED) #remove the ";-framework Cocoa" from the SDL_LIBRARY variable string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL_LIBRARY}") #find libsdmain.a find_file(SDLMAIN_LIB libSDLMain.a PATHS ${sdl_library_only}/Resources/) if(SDLMAIN_LIB MATCHES "SDLMAIN_LIB-NOTFOUND") include_directories(${SDL_INCLUDE_DIR}) add_library (SDLmain STATIC SDLMain.m) #add a dependency to the hwengine target list(APPEND engine_sources SDLmain) set(SDLMAIN_LIB "${LIBRARY_OUTPUT_PATH}/libSDLmain.a") endif() list(APPEND pascal_flags "-k${SDLMAIN_LIB}") endif() #when you have multiple ld installation make sure you get the one bundled with the compiler get_filename_component(compiler_dir ${CMAKE_C_COMPILER} PATH) list(APPEND pascal_flags "-FD${compiler_dir}") endif(APPLE) find_package_or_disable_msg(PNG NOPNG "Screenshots will be saved in BMP") if(PNG_FOUND) list(REMOVE_AT PNG_LIBRARIES 1) #removing the zlib library path get_filename_component(PNG_LIBRARY_DIR ${PNG_LIBRARIES} PATH) list(APPEND pascal_flags "-dPNG_SCREENSHOTS" "-Fl${PNG_LIBRARY_DIR}" "-k-L${PNG_LIBRARY_DIR}") endif() #this command is a workaround to some inlining issues present in older FreePascal versions and fixed in 2.6 if(FREEPASCAL_VERSION VERSION_LESS "2.6") #under some configurations CMAKE_BUILD_TOOL fails to pass on the jobserver, breaking parallel compilation if(UNIX) set(SAFE_BUILD_TOOL $(MAKE)) else() set(SAFE_BUILD_TOOL ${CMAKE_BUILD_TOOL}) endif() add_custom_target(ENGINECLEAN COMMAND ${SAFE_BUILD_TOOL} "clean" "${PROJECT_BINARY_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}") endif() if(${FFMPEG_FOUND}) # TODO: this check is only for SDL < 2 # fpc will take care of linking but we need to have this library installed find_package(GLUT REQUIRED) #TODO: convert avwrapper to .pas unit so we can skip this step include_directories(${FFMPEG_INCLUDE_DIR}) list(APPEND pascal_flags "-dUSE_VIDEO_RECORDING") if(WIN32) # there are some problems with linking our avwrapper as static lib, so link it as shared add_library(avwrapper SHARED avwrapper.c) target_link_libraries(avwrapper ${FFMPEG_LIBRARIES}) install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_SHARED_LIBRARY_PREFIX}avwrapper${CMAKE_SHARED_LIBRARY_SUFFIX}" DESTINATION ${target_library_install_dir}) else() add_library(avwrapper STATIC avwrapper.c) endif() endif() set(fpc_flags ${pascal_flags} ${hwengine_project}) if(NOT APPLE) #here is the command for standard executables or for shared library add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" COMMAND "${FREEPASCAL_EXECUTABLE}" ARGS ${fpc_flags} -o${engine_output_name} DEPENDS ${engine_sources} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} ) else() #these are the dependencies for building a universal binary on Mac OS X foreach (build_arch ${powerpc_build} ${i386_build} ${x86_64_build}) list(APPEND lipo_args_list "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}") add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}" COMMAND "${FREEPASCAL_EXECUTABLE}" ARGS ${fpc_flags} -ohwengine.${build_arch} -P${build_arch} DEPENDS ${engine_sources} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} ) add_custom_target(hwengine.${build_arch} ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch}") add_custom_command(TARGET hwengine.${build_arch} POST_BUILD COMMAND "install_name_tool" ARGS -id @executable_path/../Frameworks/${engine_output_name} ${EXECUTABLE_OUTPUT_PATH}/hwengine.${build_arch} ) endforeach() add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" COMMAND "lipo" ARGS ${lipo_args_list} -create -output ${EXECUTABLE_OUTPUT_PATH}/${engine_output_name} DEPENDS ${lipo_args_list} ) endif() add_custom_target(hwengine ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}") #when system Lua is not found we need to compile it before engine if(NOT LUA_FOUND) add_dependencies(hwengine lua) endif() # same for physfs if(NOT PHYSFS_FOUND) add_dependencies(hwengine physfs) endif() add_dependencies(hwengine physlayer) #when ffmpeg/libav is found we need to compile it before engine #TODO: convert avwrapper to .pas unit so we can skip this step if(${FFMPEG_FOUND}) add_dependencies(hwengine avwrapper) endif() #this command is a workaround to some inlining issues present in older FreePascal versions and fixed in 2.6 if((FREEPASCAL_VERSION VERSION_LESS "2.6") AND (NOT ${FFMPEG_FOUND})) add_dependencies(hwengine ENGINECLEAN) endif() install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" DESTINATION ${destination_dir})