-- Hedgewars Bazooka Training -- Scripting Example -- Lines such as this one are comments - they are ignored -- by the game, no matter what kind of text is in there. -- It's also possible to place a comment after some real -- instruction as you see below. In short, everything -- following "--" is ignored. --------------------------------------------------------------- -- At first we implement the localization library using loadfile. -- This allows us to localize strings without needing to think -- about translations. -- We can use the function loc(text) to localize a string. HedgewarsScriptLoad("/Scripts/Locale.lua") -- This variable will hold the number of destroyed targets. local score = 0 -- This variable represents the number of targets to destroy. local score_goal = 5 -- This variable controls how many milliseconds/ticks we'd -- like to wait before we end the round once all targets -- have been destroyed. local end_timer = 1000 -- 1000 ms = 1 s -- This variable is set to true if the game is lost (i.e. -- time runs out). local game_lost = false -- This variable will point to the hog's gear local player = nil -- This variable will grab the time left at the end of the round local time_goal = 0 -- This variable stores the number of bazooka shots local shots = 0 -- This is a custom function to make it easier to -- spawn more targets with just one line of code -- You may define as many custom functions as you -- like. function spawnTarget() -- add a new target gear gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) -- move it to a random position within 0 and -- LAND_WIDTH - the width of the map FindPlace(gear, true, 0, LAND_WIDTH) -- move the target to a higher vertical position -- to ensure it's not somewhere down below x, y = GetGearPosition(gear) SetGearPosition(gear, x, 0) end -- This function is called before the game loads its -- resources. -- It's one of the predefined function names that will -- be called by the game. They give you entry points -- where you're able to call your own code using either -- provided instructions or custom functions. function onGameInit() -- At first we have to overwrite/set some global variables -- that define the map, the game has to load, as well as -- other things such as the game rules to use, etc. -- Things we don't modify here will use their default values. -- The base number for the random number generator Seed = 1 -- Game settings and rules EnableGameFlags(gfMultiWeapon, gfOneClanMode, gfSolidLand) -- Uncommenting this wouldn't do anything --EnableGameFlags(gfMultiWeapon, gfOneClanMode, gfSolidLand) -- Neither this --DisableGameFlags(gfArtillery) -- Uncommenting this would make the terrain damageable --DisableGameFlags(gfSolidLand) -- Uncommenting this would remove all flags set previously --ClearGameFlags() -- The time the player has to move each round (in ms) TurnTime = 60000 -- The frequency of crate drops CaseFreq = 0 -- The number of mines being placed MinesNum = 0 -- The number of explosives being placed Explosives = 0 -- The delay between each round Delay = 0 -- The map to be played Map = "Bamboo" -- The theme to be used Theme = "Bamboo" -- Create the player team AddTeam(loc("'Zooka Team"), 14483456, "Simple", "Island", "Default") -- And add a hog to it player = AddHog(loc("Hunter"), 0, 1, "NoHat") SetGearPosition(player, 936, 136) end -- This function is called when the round starts -- it spawns the first target that has to be destroyed. -- In addition it shows the scenario goal(s). function onGameStart() -- Disable the graph in the stats screen, we don't need it SendHealthStatsOff() -- Spawn the first target. spawnTarget() -- Show some nice mission goals. -- Parameters are: caption, sub caption, description, -- extra text, icon and time to show. -- A negative icon parameter (-n) represents the n-th weapon icon -- A positive icon paramter (n) represents the (n+1)-th mission icon -- A timeframe of 0 is replaced with the default time to show. ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amBazooka, 0) end function onNewTurn() SetWeapon(amBazooka) end -- This function is called every game tick. -- Note that there are 1000 ticks within one second. -- You shouldn't try to calculate too complicated -- code here as this might slow down your game. function onGameTick20() -- If time's up, set the game to be lost. -- We actually check the time to be "1 ms" as it -- will be at "0 ms" right at the start of the game. if TurnTimeLeft < 40 and TurnTimeLeft > 0 and score < score_goal and not game_lost then game_lost = true -- ... and show a short message. ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0) -- How about killing our poor hog due to his poor performance? SetHealth(player, 0) -- Just to be sure set the goal time to 1 ms time_goal = 1 end if band(GetState(player), gstDrowning) == gstDrowning and game_lost == false and score < score_goal then game_lost = true time_goal = 1 AddCaption(loc("You lose!"), 0xFFFFFFFF, capgrpGameState) ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0) end -- If the goal is reached or we've lost ... if score == score_goal or game_lost then -- ... check to see if the time we'd like to -- wait has passed and then ... if end_timer == 0 then -- Let’s create some stats for the stats screen! -- We will expose the number of hit targets hit, launched bazooka and the accuracy SendStat(siPointType, loc("hits")) SendStat(siPlayerKills, tostring(score), loc("'Zooka Team")) SendStat(siCustomAchievement, string.format(loc("You have destroyed %d of %d targets."), score, score_goal)) SendStat(siCustomAchievement, string.format(loc("You have launched %d bazookas."), shots)) -- We must avoid a division by zero if(shots > 0) then SendStat(siCustomAchievement, string.format(loc("Your accuracy was %.1f%%."), (score/shots)*100)) end if score == score_goal then SendStat(siGameResult, loc("You have finished the bazooka training!")) SendStat(siCustomAchievement, string.format(loc("%.1f seconds were remaining."), (time_goal/1000), math.ceil(time_goal/12))) end if game_lost then SendStat(siGameResult, loc("You lose!")) end -- Finally we end the game ... EndGame() else -- ... or just lower the timer by 20ms. -- Reset the time left to stop the timer TurnTimeLeft = time_goal end end_timer = end_timer - 20 end end -- This function is called when the game is initialized -- to request the available ammo and probabilities function onAmmoStoreInit() -- add an unlimited supply of bazooka ammo SetAmmo(amBazooka, 9, 0, 0, 0) end -- This function is called when a new gear is added. -- We don't need it for this training, so we can -- keep it empty. -- function onGearAdd(gear) -- end -- This function is called before a gear is destroyed. -- We use it to count the number of targets destroyed. function onGearDelete(gear) -- We're only interested in target gears. if GetGearType(gear) == gtTarget then -- Add one point to our score/counter score = score + 1 -- If we haven't reached the goal ... if score < score_goal then -- ... spawn another target. spawnTarget() else if not game_lost then -- Otherwise show that the goal was accomplished ShowMission(loc("Bazooka Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0) -- Also let the hogs shout "victory!" PlaySound(sndVictory) -- Save the time left so we may keep it. time_goal = TurnTimeLeft end end end end -- This function is called when a gear has been damaged. -- We only use it to determine wheather our hog took damage in order to abort the mission. function onGearDamage(gear, damage) if GetGearType(gear) == gtHedgehog then if not game_lost then game_lost = true AddCaption(loc("You lose!", 0xFFFFFFFF, capgrpGameState)) ShowMission(loc("Bazooka Training") , loc("Aiming Practice"), loc("Oh no! You failed! Just try again."), -amSkip, 0) time_goal = 1 end end end -- This function is called after a gear is added. -- We use it to count the number of bazooka shots. function onGearAdd(gear) -- Count the number of bazooka shots for our stats if GetGearType(gear) == gtShell then shots = shots + 1 end end