HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Achievements.lua") local player = nil -- This variable will point to the hog's gear local instructor = nil local enemy = nil local speechStage = 0 local gameLost = false local gameWon = false local notListening = false local endTimer = 0 function onGameInit() -- Things we don't modify here will use their default values. Seed = 0 -- The base number for the random number generator GameFlags = gfInfAttack -- Game settings and rules TurnTime = 60000 -- The time the player has to move each round (in ms) CaseFreq = 0 -- The frequency of crate drops MinesNum = 0 -- The number of mines being placed Explosives = 0 -- The number of explosives being placed Delay = 0 -- The delay between each round Map = "Bath" -- The map to be played Theme = "Bath" -- The theme to be used -- Disable Sudden Death HealthDecrease = 0 WaterRise = 0 AddTeam(loc("Bloody Rookies"), -1, "Rubberduck", "Island", "Default", "cm_duckhead") player = AddHog(loc("Hunter"), 0, 1, "NoHat") instructor = AddHog(loc("Instructor"), 0, 100, "sf_vega") AddTeam(loc("Blue Team"), -2, "bubble", "Island", "Default", "somalia") enemy = AddHog(loc("Filthy Blue"), 1, 100, "Skull") SetGearPosition(player,146,902) SetGearPosition(instructor,317,902) SetGearPosition(enemy,1918,837) HogSay(player, ".............................", SAY_THINK) HogTurnLeft(instructor, true) end function onGameStart() SpawnSupplyCrate(475,476,amRope) SpawnSupplyCrate(1729,476,amFirePunch) FollowGear(player) ShowMission(loc("Dangerous Ducklings"), loc("Scenario"), loc("Eliminate the Blue Team before the time runs out."), -amRope, 5000); end function onGameTick() -- opening speech if (notListening == false) and (gameLost == false) then if (TurnTimeLeft == 58000) and (speechStage == 0) then HogSay(instructor, loc("Listen up, maggot!"), SAY_SHOUT) speechStage = 1 elseif (TurnTimeLeft == 57000) and (speechStage == 1) then HogSay(player,loc("!"),SAY_SHOUT) elseif (TurnTimeLeft == 55000) and (speechStage == 1) then HogSay(instructor, loc("The enemy is hiding out on yonder ducky!"), SAY_SAY) speechStage = 2 elseif (TurnTimeLeft == 49000) and (speechStage == 2) then FollowGear(enemy) elseif (TurnTimeLeft == 46500) and (speechStage == 2) then FollowGear(instructor) HogSay(instructor, loc("Get on over there and take him out!"), SAY_SAY) speechStage = 3 elseif (TurnTimeLeft == 43500) and (speechStage == 3) then HogSay(instructor, loc("GO! GO! GO!"), SAY_SHOUT) speechStage = 4 givenSpeech = true end end -- if player falls in water or if player ignores speech if (CurrentHedgehog ~= nil) and (CurrentHedgehog == player) then if (GetY(player) > WaterLine) and (gameLost == false) then HogSay(instructor, loc("DAMMIT, ROOKIE!"), SAY_SHOUT) gameLost = true end if (GetX(player) > 300) and (GetY(player) > 880) and (notListening == false) and (speechStage < 3) then HogSay(instructor, loc("DAMMIT, ROOKIE! GET OFF MY HEAD!"), SAY_SHOUT) notListening = true end end --player out of time if (TurnTimeLeft == 1) and (gameWon == false) then SetHealth(player, 0) end -- meh if gameLost == true then endTimer = endTimer + 1 if (CurrentHedgehog ~= nil) and (CurrentHedgehog == instructor) then if endTimer >= 3000 then --SetHealth(instructor,0) SetTurnTimeLeft(1) DismissTeam(loc("Bloody Rookies")) end ShowMission(loc("Dangerous Ducklings"), loc("MISSION FAILED"), loc("You've failed. Try again."), -amRope, 5000); end end end function onAmmoStoreInit() SetAmmo(amFirePunch, 0, 0, 0, 1) SetAmmo(amParachute, 1, 0, 0, 0) SetAmmo(amRope, 0, 0, 0, 1) end function onGearDelete(gear) if GetGearType(gear) == gtHedgehog then if gear == player then gameLost = true elseif (gear == instructor) and (GetY(gear) > WaterLine) then HogSay(player, loc("See ya!"), SAY_THINK) SetTurnTimeLeft(3000) awardAchievement(loc("Naughty Ninja")) DismissTeam(loc("Blue Team")) gameWon = true elseif gear == enemy then HogSay(player, loc("Enjoy the swim..."), SAY_THINK) gameWon = true SetTurnTimeLeft(3000) end end end