if(CLANG) set(clang_executable ${CLANG}) else() find_program(clang_executable clang-mp clang-mp-3.2 clang-mp-3.1 clang-mp-3.0 clang) endif() if (clang_executable) exec_program(${clang_executable} ARGS "-v" OUTPUT_VARIABLE clang_version_full) string(REGEX MATCH "[0-9]+\\.[0-9]+" clang_version_long "${clang_version_full}") string(REGEX REPLACE "([0-9]+\\.[0-9]+)" "\\1" clang_version "${clang_version_long}") #TODO: check version >= 3.0 message(STATUS "Found CLANG: ${clang_executable} (version ${clang_version})") else() message(FATAL_ERROR "No LLVM/Clang compiler found (required for engine_c target)") endif() set(CMAKE_C_COMPILER ${clang_executable}) find_package(GLEW REQUIRED) configure_file(${hedgewars_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) add_custom_command(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/hwengine.c" COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}" ARGS -n hwengine -i "${hedgewars_SOURCE_DIR}/hedgewars" #-i "~/xymengxy-webport/hedgewars" -o "${CMAKE_CURRENT_BINARY_DIR}" -a "${CMAKE_CURRENT_BINARY_DIR}" DEPENDS pas2c ) add_custom_target(engine_c ALL DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/hwengine.c") add_subdirectory(rtl) include_directories("${GLEW_INCLUDE_PATH}") include_directories(rtl) set(engine_src uDebug.c uLandTexture.c LuaPas.c uFloat.c uLocale.c SDLh.c uGame.c uMisc.c adler32.c uGears.c uMobile.c hwengine.c uGearsHandlers.c uRandom.c uAI.c uGearsHandlersRope.c uRender.c uAIActions.c uGearsHedgehog.c uRenderUtils.c uAIAmmoTests.c uGearsList.c uScript.c uAILandMarks.c uGearsRender.c uSinTable.c uAIMisc.c uGearsUtils.c uSound.c uAmmos.c uIO.c uStats.c uCaptions.c uInputHandler.c uStore.c uChat.c uLand.c uTeams.c uCollisions.c uLandGenMaze.c uTextures.c uCommandHandlers.c uLandGraphics.c uTypes.c uCommands.c uLandObjects.c uUtils.c uConsole.c uLandOutline.c uVariables.c uConsts.c uLandPainted.c uVisualGears.c uCursor.c uLandTemplates.c uWorld.c ) set(engine_hdr uGame.h uFloat.h uLocale.h SDLh.h uMisc.h adler32.h uDebug.h uLandTexture.h LuaPas.h uGears.h uMobile.h uAI.h uGearsHandlersRope.h uRender.h uAIActions.h uGearsHedgehog.h uRenderUtils.h uAIAmmoTests.h uGearsList.h uScript.h uGearsHandlers.h uRandom.h uAILandMarks.h uGearsRender.h uSinTable.h uAIMisc.h uGearsUtils.h uSound.h uAmmos.h uIO.h uStats.h uCaptions.h uInputHandler.h uStore.h uChat.h uLand.h uTeams.h uCollisions.h uLandGenMaze.h uTextures.h uCommandHandlers.h uLandGraphics.h uTypes.h uCommands.h uLandObjects.h uUtils.h uConsole.h uLandOutline.h uVariables.h uConsts.h uLandPainted.h uVisualGears.h uCursor.h uLandTemplates.h uWorld.h ) add_executable(hwengine WIN32 ${engine_src}) add_dependencies(hwengine engine_c fpcrtl)