------------------- ABOUT ---------------------- -- -- In the desert planet Hero will have to explore -- the dunes below the surface and find the hidden -- crates. It is told that one crate contains the -- lost part. HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Animate.lua") ----------------- VARIABLES -------------------- -- hogs local hero = {} local bandit1 = {} -- teams local teamA = {} local teamB = {} local teamC = {} local teamD = {} -- hedgehogs values hero.name = "Hog Solo" hero.x = 340 hero.y = 200 bandit1.name = "Thanta" bandit1.x = 200 bandit1.y = 1280 teamB.name = loc("Frozen Bandits") teamB.color = tonumber("0033FF",16) -- blues teamC.name = loc("Hog Solo") teamC.color = tonumber("38D61C",16) -- green -------------- LuaAPI EVENT HANDLERS ------------------ function onGameInit() Seed = 1 --GameFlags = gfDisableWind TurnTime = 25000 CaseFreq = 0 MinesNum = 0 MinesTime = 1 Explosives = 0 Delay = 3 Map = "desert01_map" Theme = "Desert" -- Hog Solo AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") AnimSetGearPosition(hero.gear, hero.x, hero.y) HogTurnLeft(hero.gear, true) -- Frozen Bandits AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") bandit1.gear = AddHog(bandit1.name, 1, 120, "tophats") AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y) HogTurnLeft(bandit1.gear, true) --AnimInit() --AnimationSetup() end function onGameStart() AnimWait(hero.gear, 3000) FollowGear(hero.gear) end