(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2007 Andrey Korotaev * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) {$IFNDEF FPC} WriteLn('Only Freepascal supported'); {$ENDIF} // Add all your Pascal units to the "uses" clause below to add them to the program. // Mark all Pascal procedures/functions that you wish to call from C/C++/Objective-C code using // "cdecl; export;" (see the fpclogo.pas unit for an example), and then add C-declarations for // these procedures/functions to the PascalImports.h file (also in the "Pascal Sources" group) // to make these functions available in the C/C++/Objective-C source files // (add "#include PascalImports.h" near the top of these files if it is not there yet) //Library PascalLibrary; program hwengine; uses SDLh in 'SDLh.pas', {$IFDEF IPHONE} gles11, {$ELSE} GL, {$ENDIF} uConsts in 'uConsts.pas', uGame in 'uGame.pas', uMisc in 'uMisc.pas', uStore in 'uStore.pas', uWorld in 'uWorld.pas', uIO in 'uIO.pas', uGears in 'uGears.pas', uVisualGears in 'uVisualGears.pas', uConsole in 'uConsole.pas', uKeys in 'uKeys.pas', uTeams in 'uTeams.pas', uSound in 'uSound.pas', uRandom in 'uRandom.pas', uAI in 'uAI.pas', uAIMisc in 'uAIMisc.pas', uAIAmmoTests in 'uAIAmmoTests.pas', uAIActions in 'uAIActions.pas', uCollisions in 'uCollisions.pas', uLand in 'uLand.pas', uLandTemplates in 'uLandTemplates.pas', uLandObjects in 'uLandObjects.pas', uLandGraphics in 'uLandGraphics.pas', uLocale in 'uLocale.pas', uAmmos in 'uAmmos.pas', uSHA in 'uSHA.pas', uFloat in 'uFloat.pas', uStats in 'uStats.pas', uChat in 'uChat.pas', uLandTexture; {$INCLUDE options.inc} // also: GSHandlers.inc // CCHandlers.inc // HHHandlers.inc // SinTable.inc // proto.inc var recordFileName : shortstring = ''; procedure OnDestroy; forward; //////////////////////////////// procedure DoTimer(Lag: LongInt); var s: string; begin inc(RealTicks, Lag); case GameState of gsLandGen: begin GenMap; GameState:= gsStart; end; gsStart: begin if HasBorder then DisableSomeWeapons; AddClouds; AssignHHCoords; AddMiscGears; StoreLoad; InitWorld; ResetKbd; SoundLoad; if GameType = gmtSave then begin isSEBackup:= isSoundEnabled; isSoundEnabled:= false end; FinishProgress; PlayMusic; GameState:= gsGame end; gsConfirm, gsGame: begin DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible ProcessKbd; DoGameTick(Lag); ProcessVisualGears(Lag); end; gsChat: begin DrawWorld(Lag); DoGameTick(Lag); ProcessVisualGears(Lag); end; gsExit: begin OnDestroy; end; end; SDL_GL_SwapBuffers(); if flagMakeCapture then begin flagMakeCapture:= false; s:= 'hw_' + cSeed + '_' + inttostr(GameTicks) + '.tga'; WriteLnToConsole('Saving ' + s); MakeScreenshot(s); // SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1) end; end; //////////////////// procedure OnDestroy; begin {$IFDEF DEBUGFILE}AddFileLog('Freeing resources...');{$ENDIF} if isSoundEnabled then ReleaseSound; StoreRelease; FreeLand; SendKB; CloseIPC; TTF_Quit; SDL_Quit; halt end; //////////////////////////////// procedure Resize(w, h: LongInt); begin cScreenWidth:= w; cScreenHeight:= h; if cFullScreen then ParseCommand('/fullscr 1', true) else ParseCommand('/fullscr 0', true); end; /////////////////// procedure MainLoop; var PrevTime, CurrTime: Longword; event: TSDL_Event; begin PrevTime:= SDL_GetTicks; repeat while SDL_PollEvent(@event) <> 0 do case event.type_ of SDL_KEYDOWN: if GameState = gsChat then KeyPressChat(event.key.keysym.unicode); SDL_ACTIVEEVENT: if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then cHasFocus:= event.active.gain = 1; //SDL_VIDEORESIZE: Resize(max(event.resize.w, 600), max(event.resize.h, 450)); SDL_QUITEV: isTerminated:= true end; CurrTime:= SDL_GetTicks; if PrevTime + cTimerInterval <= CurrTime then begin DoTimer(CurrTime - PrevTime); PrevTime:= CurrTime end else SDL_Delay(1); IPCCheckSock until isTerminated end; //////////////////// procedure GetParams; var {$IFDEF DEBUGFILE} i: LongInt; {$ENDIF} p: TPathType; begin {$IFDEF DEBUGFILE} AddFileLog('Prefix: "' + PathPrefix +'"'); for i:= 0 to ParamCount do AddFileLog(inttostr(i) + ': ' + ParamStr(i)); {$ENDIF} case ParamCount of 16: begin val(ParamStr(2), cScreenWidth); val(ParamStr(3), cScreenHeight); cInitWidth:= cScreenWidth; cInitHeight:= cScreenHeight; cBitsStr:= ParamStr(4); val(cBitsStr, cBits); val(ParamStr(5), ipcPort); cFullScreen:= ParamStr(6) = '1'; isSoundEnabled:= ParamStr(7) = '1'; cLocaleFName:= ParamStr(8); val(ParamStr(9), cInitVolume); val(ParamStr(10), cTimerInterval); PathPrefix:= ParamStr(11); cShowFPS:= ParamStr(12) = '1'; cAltDamage:= ParamStr(13) = '1'; UserNick:= DecodeBase64(ParamStr(14)); isMusicEnabled:= ParamStr(15) = '1'; cReducedQuality:= ParamStr(16) = '1'; for p:= Succ(Low(TPathType)) to High(TPathType) do if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p] end; 3: begin val(ParamStr(2), ipcPort); GameType:= gmtLandPreview; if ParamStr(3) <> 'landpreview' then OutError(errmsgShouldntRun, true); end; 14: begin PathPrefix:= ParamStr(1); recordFileName:= ParamStr(2); val(ParamStr(3), cScreenWidth); val(ParamStr(4), cScreenHeight); cInitWidth:= cScreenWidth; cInitHeight:= cScreenHeight; cBitsStr:= ParamStr(5); val(cBitsStr, cBits); cFullScreen:= ParamStr(6) = '1'; isSoundEnabled:= ParamStr(7) = '1'; cLocaleFName:= ParamStr(8); val(ParamStr(9), cInitVolume); val(ParamStr(10), cTimerInterval); cShowFPS:= ParamStr(11) = '1'; cAltDamage:= ParamStr(12) = '1'; isMusicEnabled:= ParamStr(13) = '1'; cReducedQuality:= ParamStr(14) = '1'; for p:= Succ(Low(TPathType)) to High(TPathType) do if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p] end; else OutError(errmsgShouldntRun, true) end end; procedure ShowMainWindow; begin if cFullScreen then ParseCommand('fullscr 1', true) else ParseCommand('fullscr 0', true); SDL_ShowCursor(0) end; /////////////// procedure Game; var s: shortstring; begin WriteToConsole('Init SDL... '); SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true); WriteLnToConsole(msgOK); SDL_EnableUNICODE(1); WriteToConsole('Init SDL_ttf... '); SDLTry(TTF_Init <> -1, true); WriteLnToConsole(msgOK); ShowMainWindow; InitKbdKeyTable; if recordFileName = '' then InitIPC; WriteLnToConsole(msgGettingConfig); LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName); if recordFileName = '' then SendIPCAndWaitReply('C') // ask for game config else LoadRecordFromFile(recordFileName); s:= 'eproto ' + inttostr(cNetProtoVersion); SendIPCRaw(@s[0], Length(s) + 1); // send proto version InitTeams; AssignStores; if isSoundEnabled then InitSound; StoreInit; isDeveloperMode:= false; TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); MainLoop end; ///////////////////////// procedure GenLandPreview; var Preview: TPreview; h: byte; begin InitIPC; IPCWaitPongEvent; TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); Preview:= GenPreview; WriteLnToConsole('Sending preview...'); SendIPCRaw(@Preview, sizeof(Preview)); h:= MaxHedgehogs; SendIPCRaw(@h, sizeof(h)); WriteLnToConsole('Preview sent, disconnect'); CloseIPC end; //////////////////////////////////////////////////////////////////////////////// /////////////////////////////// m a i n //////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// begin WriteLnToConsole('Hedgewars ' + cVersionString + ' engine'); GetParams; Randomize; { /home/nemo/games/bin/hwengine /home/nemo/games/hedgewars/Data ~/.hedgewars/Saves/2009-03-22_19-54.hws_24 480 320 32 0 1 en.txt 128 33 0 1 1 0} if GameType = gmtLandPreview then GenLandPreview else Game end.