#the usual set of dependencies find_package(OpenGL REQUIRED) find_package(GLEW REQUIRED) find_package(SDL REQUIRED) find_package(SDL_mixer REQUIRED) find_package(SDL_net REQUIRED) find_package(SDL_image REQUIRED) find_package(SDL_ttf REQUIRED) #compile our rtl implementation include_directories(${GLEW_INCLUDE_DIR}) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl) include_directories(${PHYSFS_INCLUDE_DIR}) include_directories(${PHYSLAYER_INCLUDE_DIR}) add_subdirectory(rtl) configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) #get the list of pas files that are going to be converted and compiled file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas") #TODO: temporary until cmake can configure itself accordingly list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uWeb.pas") list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas") list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas") list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas") list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas") list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas") list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas") #remove and readd hwengine so that it is compiled first, compiling every other file in the process list(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas) list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas) #process files .pas -> .c foreach(sourcefile ${engine_sources_pas}) get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c") endforeach() #add again files for external functions and for fpcrtl_ functions list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas) list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas) #invoke pas2c on main module, it will call all the others add_custom_command(OUTPUT ${engine_sources} COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}" ARGS -n "hwengine" -i "${CMAKE_SOURCE_DIR}/hedgewars" -o "${CMAKE_CURRENT_BINARY_DIR}" -a "${CMAKE_CURRENT_BINARY_DIR}" DEPENDS pas2c #converter tool ${engine_sources_pas} #original pascal file ) #wrap conversion for all source in this command add_custom_target(engine_c DEPENDS ${engine_sources}) #compile the c files add_executable(hwengine WIN32 ${engine_sources}) target_link_libraries(hwengine fpcrtl ${LUA_LIBRARY} ${OPENGL_LIBRARY} ${SDL_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLNET_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLTTF_LIBRARY} ${GLEW_LIBRARY} physfs physlayer #TODO: add other libraries ) if(APPLE) target_link_libraries(hwengine IOKit SDLmain) endif() install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})