------------------- ABOUT ---------------------- -- -- Hog Solo has to catch the other hog in order -- to get informations about the origin of Pr. Hogevil HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Animate.lua") HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") ----------------- VARIABLES -------------------- -- globals local missionName = loc("Chasing the blue hog") local challengeObjectives = loc("Use the rope in order to catch the blue hedgehog").."|".. loc("You have to stand very close to him") local currentPosition = 1 local previousTimeLeft = 0 local startChallenge = false local winningTime = nil -- dialogs local dialog01 = {} local dialog02 = {} -- mission objectives local goals = { [dialog01] = {missionName, loc("Challenge objectives"), challengeObjectives, 1, 4500}, } -- hogs local hero = { name = loc("Hog Solo"), x = 1300, y = 850 } local runner = { name = loc("Crazy Runner"), places = { {x = 1400,y = 850, turnTime = 0}, {x = 3880,y = 33, turnTime = 30000}, {x = 250,y = 1780, turnTime = 25000}, {x = 3850,y = 1940, turnTime = 20000}, } } -- teams local teamA = { name = loc("Hog Solo"), color = tonumber("38D61C",16) -- green } local teamB = { name = loc("Crazy Runner"), color = tonumber("FF0000",16) -- red } -------------- LuaAPI EVENT HANDLERS ------------------ function onGameInit() GameFlags = gfDisableWind Seed = 1 TurnTime = 25000 CaseFreq = 0 MinesNum = 0 MinesTime = 1 Explosives = 0 Map = "moon02_map" Theme = "Cheese" -- Hog Solo AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") hero.gear = AddHog(hero.name, 0, 1, "war_desertgrenadier1") AnimSetGearPosition(hero.gear, hero.x, hero.y) -- Crazy Runner AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") runner.gear = AddHog(runner.name, 0, 100, "sth_Sonic") AnimSetGearPosition(runner.gear, runner.places[1].x, runner.places[1].y) HogTurnLeft(runner.gear, true) initCheckpoint("moon02") AnimInit() AnimationSetup() end function onGameStart() AnimWait(hero.gear, 3000) FollowGear(hero.gear) ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 0) AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) AddAmmo(hero.gear, amRope, 1) SendHealthStatsOff() hogTurn = runner.gear AddAnim(dialog01) end function onNewTurn() if startChallenge and currentPosition < 5 then if CurrentHedgehog ~= hero.gear then TurnTimeLeft = 0 else if GetAmmoCount(hero.gear, amRope) == 0 then lose() end SetWeapon(amRope) TurnTimeLeft = runner.places[currentPosition].turnTime + previousTimeLeft previousTimeLeft = 0 end end end function onGameTick() AnimUnWait() if ShowAnimation() == false then return end ExecuteAfterAnimations() CheckEvents() end function onGameTick20() if GetHealth(hero.gear) and startChallenge and isHeroNextToRunner() and currentPosition < 5 then moveRunner() end end function onPrecise() if GameTime > 3000 then SetAnimSkip(true) end end -------------- EVENTS ------------------ function onHeroDeath(gear) if not GetHealth(hero.gear) then return true end return false end -------------- ACTIONS ------------------ function heroDeath(gear) lose() end -------------- ANIMATIONS ------------------ function Skipanim(anim) if goals[anim] ~= nil then ShowMission(unpack(goals[anim])) end if anim == dialog01 then moveRunner() elseif anim == dialog02 then win() end end function AnimationSetup() -- DIALOG 01 - Start, game instructions AddSkipFunction(dialog01, Skipanim, {dialog01}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3200}}) table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("On the other side of the moon ..."), 5000}}) table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("So you are interested in Professor Hogevil, huh?"), SAY_SAY, 3000}}) table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("We'll play a game first."), SAY_SAY, 3000}}) table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("I'll let you know whatever I know about him if you manage to catch me 3 times."), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {runner.gear, loc("Let's go!"), SAY_SAY, 2000}}) table.insert(dialog01, {func = moveRunner, args = {}}) -- DIALOG 02 - Hog Solo story AddSkipFunction(dialog02, Skipanim, {dialog02}) table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3200}}) table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("The truth about Professor Hogevil"), 5000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Amazing! I was never beaten in a race before!"), SAY_SAY, 4000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("So, let me tell you what I know about Professor Hogevil."), SAY_SAY, 4000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("Professor Hogevil, then known as James Hogus, worked for PAotH back in my time."), SAY_SAY, 4000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He was the lab assistant of Dr. Goodhogan, the inventor of the anti-gravity device."), SAY_SAY, 5000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("During the final testing of the device an accident happened."), SAY_SAY, 5000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("In this accident, Professor Hogevil lost all his spines on his head!"), SAY_SAY, 5000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("That's why he always wears a hat since then."), SAY_SAY, 4000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("After that incident he went underground and started working on his plan to steal the device."), SAY_SAY, 5000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("He is a very tough and very determined hedgehog. I would be extremely careful if I were you."), SAY_SAY, 5000}}) table.insert(dialog02, {func = AnimSay, args = {runner.gear, loc("I should go now, goodbye!"), SAY_SAY, 3000}}) table.insert(dialog02, {func = win, args = {}}) end ------------- other functions --------------- function isHeroNextToRunner() if GetGearType(hero.gear) == gtHedgehog and GetGearType(runner.gear) == gtHedgehog and math.abs(GetX(hero.gear) - GetX(runner.gear)) < 75 and math.abs(GetY(hero.gear) - GetY(runner.gear)) < 75 and StoppedGear(hero.gear) then return true end return false end function moveRunner() if currentPosition == 4 then currentPosition = currentPosition + 1 if GetX(hero.gear) > GetX(runner.gear) then HogTurnLeft(runner.gear, false) end AddAnim(dialog02) -- Update time record local baseTime = 0 for i=1, #runner.places do baseTime = baseTime + runner.places[i].turnTime end winningTime = baseTime - TurnTimeLeft SendStat(siCustomAchievement, string.format(loc("You have managed to catch the blue hedgehog in %.3f seconds."), winningTime/1000)) local record = tonumber(GetCampaignVar("FastestBlueHogCatch")) if record ~= nil and winningTime >= record then SendStat(siCustomAchievement, string.format(loc("Your personal best time so far: %.3f seconds"), record/1000)) end if record == nil or winningTime < record then SaveCampaignVar("FastestBlueHogCatch", tostring(winningTime)) if record ~= nil then SendStat(siCustomAchievement, loc("This is a new personal best time, congratulations!")) end end TurnTimeLeft = 0 elseif currentPosition < 4 then if not startChallenge then startChallenge = true end AddAmmo(hero.gear, amRope, 1) if currentPosition ~= 1 then PlaySound(sndVictory) if currentPosition > 1 and currentPosition < 4 then AnimCaption(hero.gear, loc("Go, get him again!"), 3000) AnimSay(runner.gear, loc("You got me!"), SAY_SAY, 3000) end previousTimeLeft = TurnTimeLeft end currentPosition = currentPosition + 1 AddVisualGear(GetX(runner.gear), GetY(runner.gear), vgtExplosion, 0, false) SetGearPosition(runner.gear, runner.places[currentPosition].x, runner.places[currentPosition].y) TurnTimeLeft = 0 end end function lose() SendStat(siGameResult, loc("Too slow! Try again ...")) SendStat(siCustomAchievement, loc("You have to catch the other hog 3 times.")) SendStat(siCustomAchievement, loc("The time that you have left when you reach the blue hedgehog will be added to the next turn.")) SendStat(siCustomAchievement, loc("Each turn you'll have only one rope to use.")) SendStat(siCustomAchievement, loc("You'll lose if you die or if your time is up.")) SendStat(siPlayerKills,'0',teamA.name) EndGame() end function win() SendStat(siGameResult, loc("Congratulations, you are the fastest!")) -- siCustomAchievements were added earlier SendStat(siPlayerKills,'0',teamA.name) SaveCampaignVar("Mission13Won", "true") EndGame() end