find_package(SDL) find_package(SDL_image) find_package(SDL_net) find_package(SDL_ttf) find_package(SDL_mixer) include (CheckLibraryExists) #Mix_Init/Mix_Quit from SDL_mixer 1.2.10 check_library_exists(${SDLMIXER_LIBRARY} Mix_Init "" HAVE_MIXINIT) #IMG_Init/IMG_Quit from SDL_image 1.2.8 check_library_exists(${SDLIMAGE_LIBRARY} IMG_Init "" HAVE_IMGINIT) enable_language(Pascal) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) if (APPLE) set(required_fpc_version 2.6) else() set(required_fpc_version 2.2) endif() set(engine_sources SDLh.pas uSinTable.pas uFloat.pas uConsts.pas LuaPas.pas PNGh.pas uTypes.pas uUtils.pas uVariables.pas uMisc.pas uConsole.pas uDebug.pas uCommands.pas uInputHandler.pas uTextures.pas uRenderUtils.pas uRender.pas uCaptions.pas uLandTexture.pas uIO.pas uChat.pas uPhysFSLayer.pas uStore.pas uSound.pas uRandom.pas uLocale.pas uStats.pas uCursor.pas uVideoRec.pas uAILandMarks.pas adler32.pas uLandTemplates.pas uLandGraphics.pas uLandPainted.pas uLandOutline.pas uLandGenMaze.pas uLandObjects.pas uLand.pas uAmmos.pas uAIMisc.pas uAIActions.pas uAI.pas uWorld.pas uVisualGears.pas uTeams.pas uGearsList.pas uCollisions.pas uAIAmmoTests.pas uGears.pas uGame.pas uCommandHandlers.pas uGearsHandlers.pas uGearsHandlersRope.pas uGearsHedgehog.pas uGearsRender.pas uGearsUtils.pas uScript.pas hwengine.pas GSHandlers.inc VGSHandlers.inc ArgParsers.inc options.inc ${CMAKE_CURRENT_BINARY_DIR}/config.inc ) include(${CMAKE_MODULE_PATH}/utils.cmake) find_package_or_fail(FreePascal) #when cmake-2.6 support is dropped, this ought to be inside FindFreePascal.cmake if (FREEPASCAL_VERSION VERSION_LESS required_fpc_version) message(FATAL_ERROR "Freepascal ${FREEPASCAL_VERSION} is too old, minimum version required is ${required_fpc_version}") elseif(FREEPASCAL_VERSION VERSION_GREATER 2.4) #enable INLINE only with a recent version of fpc add_flag_prepend(CMAKE_Pascal_FLAGS_RELEASE -Si) endif() #DEPENDECIES AND EXECUTABLES SECTION if(APPLE) string(REGEX MATCH "[pP][pP][cC]+" powerpc_build "${CMAKE_OSX_ARCHITECTURES}") string(REGEX MATCH "[iI]386+" i386_build "${CMAKE_OSX_ARCHITECTURES}") string(REGEX MATCH "[xX]86_64+" x86_64_build "${CMAKE_OSX_ARCHITECTURES}") if(powerpc_build) set(powerpc_build "powerpc") endif() #on OSX we need to provide the SDL_main() function when building as executable if(NOT BUILD_ENGINE_LIBRARY) add_subdirectory(sdlmain) add_flag_append(CMAKE_Pascal_FLAGS -Fl${LIBRARY_OUTPUT_PATH}) endif() endif(APPLE) if(FFMPEG_FOUND) add_subdirectory(avwrapper) add_definitions(-dUSE_VIDEO_RECORDING) add_flag_append(CMAKE_Pascal_FLAGS -Fl${LIBRARY_OUTPUT_PATH}) endif() find_package_or_disable_msg(PNG NOPNG "Screenshots will be saved in BMP") if(PNG_FOUND) get_filename_component(PNG_LIB_DIR ${PNG_LIBRARY} PATH) add_definitions(-dPNG_SCREENSHOTS) add_flag_append(CMAKE_Pascal_FLAGS -Fl${PNG_LIB_DIR}) endif() if(NOT LUA_FOUND) add_flag_append(CMAKE_Pascal_FLAGS -k${EXECUTABLE_OUTPUT_PATH}/lib${LUA_LIBRARY}.a) #linking with liblua.a requires system readline if(UNIX) add_flag_append(CMAKE_Pascal_FLAGS -k-lreadline) endif(UNIX) endif() if(NOT PHYSFS_FOUND) #-XLA is a beta fpc flag that renames libraries before passing them to the linker #we also have to pass PHYSFS_INTERNAL to satisfy windows runtime requirements #(should be harmless on other platforms) add_flag_append(CMAKE_Pascal_FLAGS "-XLAphysfs=${physfs_output_name}") add_definitions(-dPHYSFS_INTERNAL) endif() if(APPLE) add_flag_append(CMAKE_Pascal_FLAGS -Px86_64) else() add_flag_append(CMAKE_Pascal_FLAGS -Pi386) endif() if(BUILD_ENGINE_LIBRARY) else(BUILD_ENGINE_LIBRARY) endif(BUILD_ENGINE_LIBRARY) if(HAVE_MIXINIT) add_definitions(-dSDL_MIXER_NEWER) endif(HAVE_MIXINIT) if(HAVE_IMGINIT) add_definitions(-dSDL_IMAGE_NEWER) endif(HAVE_IMGINIT) add_definitions(-dDEBUGFILE) #SOURCE AND PROGRAMS SECTION if(BUILD_ENGINE_LIBRARY) message(${WARNING} "Engine will be built as library (experimental)") if(APPLE AND current_macosx_version VERSION_GREATER "10.5") # due to compiler/linker issues on Max OS X 10.6 -k-no_order_inits is needed to avoid linking fail add_flag_append(CMAKE_Pascal_FLAGS "-k-no_order_inits") endif() #workaround for missing support during object generation set(engine_output_name "${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}") set(destination_dir ${target_library_install_dir}) add_flags_prepend(CMAKE_Pascal_FLAGS "-o${LIBRARY_OUTPUT_PATH}/${engine_output_name}") add_definitions(-dHWLIBRARY) add_library(hwengine SHARED ${engine_sources} hwLibrary.pas) else() # no need to change name here because target has same name set(engine_output_name "hwengine${CMAKE_EXECUTABLE_SUFFIX}") set(destination_dir ${target_binary_install_dir}) add_executable(hwengine ${engine_sources}) endif() #when system Lua is not found we need to compile it before engine if(NOT LUA_FOUND) target_link_libraries(hwengine lua) endif() # same for physfs if(NOT PHYSFS_FOUND) target_link_libraries(hwengine physfs) endif() target_link_libraries(hwengine physlayer) #when ffmpeg/libav is found we need to compile it before engine #TODO: convert avwrapper to .pas unit so we can skip this step if(${FFMPEG_FOUND}) target_link_libraries(hwengine avwrapper) endif() if(APPLE AND NOT BUILD_ENGINE_LIBRARY) target_link_libraries(hwengine SDLmain) endif() install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/${engine_output_name}" DESTINATION ${destination_dir})