#only Clang is supported if(CLANG) set(clang_executable ${CLANG}) else() find_program(clang_executable NAMES clang-mp-3.2 clang-mp-3.1 clang-mp-3.0 clang PATHS /opt/local/bin /usr/local/bin /usr/bin) endif() if (clang_executable) exec_program(${clang_executable} ARGS "-v" OUTPUT_VARIABLE clang_version_full) string(REGEX MATCH "[0-9]+\\.[0-9]+" clang_version_long "${clang_version_full}") string(REGEX REPLACE "([0-9]+\\.[0-9]+)" "\\1" clang_version "${clang_version_long}") #TODO: check version >= 3.0 message(STATUS "Found CLANG: ${clang_executable} (version ${clang_version})") else() message(FATAL_ERROR "No LLVM/Clang compiler found (required for engine_c target)") endif() set(CMAKE_C_COMPILER ${clang_executable}) #the usual set of dependencies find_package(OPENGL REQUIRED) find_package(GLEW REQUIRED) find_package(SDL REQUIRED) find_package(SDL_mixer REQUIRED) find_package(SDL_net REQUIRED) find_package(SDL_image REQUIRED) find_package(SDL_ttf REQUIRED) #compile our rtl implementation include_directories("${GLEW_INCLUDE_PATH}") include_directories(rtl) add_subdirectory(rtl) configure_file(${hedgewars_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) #get the list of pas files that are going to be converted and compiled file(GLOB engine_sources_pas "${hedgewars_SOURCE_DIR}/hedgewars/*.pas") #TODO: temporary until cmake can configure itself accordingly list(REMOVE_ITEM engine_sources_pas "${hedgewars_SOURCE_DIR}/hedgewars/uWeb.pas") list(REMOVE_ITEM engine_sources_pas "${hedgewars_SOURCE_DIR}/hedgewars/uVideoRec.pas") list(REMOVE_ITEM engine_sources_pas "${hedgewars_SOURCE_DIR}/hedgewars/uTouch.pas") list(REMOVE_ITEM engine_sources_pas "${hedgewars_SOURCE_DIR}/hedgewars/PNGh.pas") list(REMOVE_ITEM engine_sources_pas "${hedgewars_SOURCE_DIR}/hedgewars/pas2cSystem.pas") list(REMOVE_ITEM engine_sources_pas "${hedgewars_SOURCE_DIR}/hedgewars/pas2cRedo.pas") list(REMOVE_ITEM engine_sources_pas "${hedgewars_SOURCE_DIR}/hedgewars/hwLibrary.pas") foreach(sourcefile ${engine_sources_pas}) get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas set(engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c" ${engine_sources}) endforeach() #invoke pas2c on our pas files add_custom_command(OUTPUT ${engine_sources} COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}" ARGS -n "hwengine" -i "${hedgewars_SOURCE_DIR}/hedgewars" -o "${CMAKE_CURRENT_BINARY_DIR}" -a "${CMAKE_CURRENT_BINARY_DIR}" DEPENDS pas2c ) add_custom_target(engine_c DEPENDS ${engine_sources}) #compile the c files add_executable(hwengine WIN32 ${engine_sources}) target_link_libraries(hwengine fpcrtl ${LUA_LIBRARY} ${OPENGL_LIBRARY} ${SDL_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLNET_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLTTF_LIBRARY} )