/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* * PLEASE NOTE: hwconsts.cpp is automatically generated from hwconsts.cpp.in. * Do not edit hwconsts.cpp manually, it will be overwritten when building. * Edit hwconsts.cpp.in to change the code. */ #include #include "hwconsts.h" #include "weapons.h" // cDataDir gets 'Data' appended later (in main.cpp) QString * cDataDir = new QString("${HEDGEWARS_DATADIR}"); QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}"); QString * cVersionString = new QString("${HEDGEWARS_VERSION}"); QString * cRevisionString = new QString("${HEDGEWARS_REVISION}"); QString * cHashString = new QString("${HEDGEWARS_HASH}"); // For disallowing some characters that would screw up file name QString * cSafeFileNameRegExp = new QString("[^:/\\\\]*"); QDir * bindir = new QDir(); QDir * cfgdir = new QDir(); QDir * datadir = new QDir(); bool custom_config = false; bool custom_data = false; int cMaxTeams = 8; int cMaxHHs = HEDGEHOGS_PER_TEAM * cMaxTeams; int cMinServerVersion = 3; unsigned char cInvertTextColorAt = 64; QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE ); QString * cEmptyAmmoStore = new QString( AMMOLINE_EMPTY_QT AMMOLINE_EMPTY_PROB AMMOLINE_EMPTY_DELAY AMMOLINE_EMPTY_CRATE ); int cAmmoNumber = cDefaultAmmoStore->size() / 4; QList< QPair > cDefaultAmmos = QList< QPair >() << qMakePair(QString("Default"), *cDefaultAmmoStore) << qMakePair(QString("Crazy"), QString( AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE )) << qMakePair(QString("Pro Mode"), QString( AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE )) << qMakePair(QString("Shoppa"), QString( AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE )) << qMakePair(QString("Clean Slate"), QString( AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE )) << qMakePair(QString("Minefield"), QString( AMMOLINE_MINES_QT AMMOLINE_MINES_PROB AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE )) << qMakePair(QString("Thinking with Portals"), QString( AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE )) << qMakePair(QString("One of Everything"), QString( AMMOLINE_ONEEVERY_QT AMMOLINE_ONEEVERY_PROB AMMOLINE_ONEEVERY_DELAY AMMOLINE_ONEEVERY_CRATE )) << qMakePair(QString("Highlander"), QString( AMMOLINE_HIGHLANDER_QT AMMOLINE_HIGHLANDER_PROB AMMOLINE_HIGHLANDER_DELAY AMMOLINE_HIGHLANDER_CRATE )) << qMakePair(QString("Balanced Random Weapon"), QString( AMMOLINE_BRW_QT AMMOLINE_BRW_PROB AMMOLINE_BRW_DELAY AMMOLINE_BRW_CRATE )) << qMakePair(QString("Construction Mode"), QString( AMMOLINE_CONSTRUCTION_QT AMMOLINE_CONSTRUCTION_PROB AMMOLINE_CONSTRUCTION_DELAY AMMOLINE_CONSTRUCTION_CRATE )) << qMakePair(QString("Shoppa Pro"), QString( AMMOLINE_SHOPPAPRO_QT AMMOLINE_SHOPPAPRO_PROB AMMOLINE_SHOPPAPRO_DELAY AMMOLINE_SHOPPAPRO_CRATE )) << qMakePair(QString("HedgeEditor"), QString( AMMOLINE_HEDGEEDITOR_QT AMMOLINE_HEDGEEDITOR_PROB AMMOLINE_HEDGEEDITOR_DELAY AMMOLINE_HEDGEEDITOR_CRATE )) ; unsigned int colors[] = HW_TEAMCOLOR_ARRAY; QString * netHost = new QString(); quint16 netPort = NETGAME_DEFAULT_PORT; int season = SEASON_NONE; int years_since_foundation = 0;