-- Library for miscellaneous utilitiy functions and global helper variables --[[ FUNCTIONS ]] -- Check if a gear is inside a box function gearIsInBox(gear, x, y, w, h) local gx, gy = GetGearPosition(gear) if gx >= x and gy >= y and gx <= x + w and gy <= y + h then return true end return false end -- Check if a gear is inside a circle function gearIsInCircle(gear, x, y, r, useRadius) local gx, gy = GetGearPosition(gear) if useRadius then r = r + GetGearRadius(gear) end if r ^ 2 >= (x - gx) ^ 2 + (y - gy) ^ 2 then return true end return false end local function drawFullMap(erase, flush) for x = 200,4000,600 do for y = 100,2000,150 do AddPoint(x, y, 63, erase) end end if flush ~= false then FlushPoints() end end -- Completely fill the map with land. Requires MapGen=mgDrawn. -- If flush is false, FlushPoints() is not called. function fillMap(flush) drawFullMap(false, flush) end -- Completely erase all land from drawn maps. Requires MapGen=mgDrawn. -- If flush is false, FlushPoints() is not called. function eraseMap(flush) drawFullMap(true, flush) end --[[ GLOBAL VARIABLES ]] -- Shared common land color values for land sprites. -- These are useful if you want to make the land type visible. -- To be used as tint argument of PlaceSprite. U_LAND_TINT_NORMAL = 0xFFFFFFFF -- tint for normal land U_LAND_TINT_INDESTRUCTIBLE = 0x960000FF -- tint for indestructible land U_LAND_TINT_ICE = 0x00FAFAFA -- tint for icy land U_LAND_TINT_BOUNCY = 0x00FA00FF -- tint for bouncy land