loadfile(GetDataPath() .. "Scripts/Locale.lua")() -- Hedgewars - Basketball for 2+ Players local score = {[0] = 0, [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0} local started = false function onGameInit() GameFlags = gfSolidLand + gfBorder + gfInvulnerable + gfLowGravity TurnTime = 20000 CaseFreq = 0 MinesNum = 0 Explosives = 0 Delay = 500 SuddenDeathTurns = 99999 -- "disable" sudden death end function onGameStart() ShowMission(loc("Hedgewars-Basketball"), loc("Not So Friendly Match"), loc("Bat your opponents through the|baskets and out of the map!"), -amBaseballBat, 0) started = true end function onGameTick() end function onAmmoStoreInit() SetAmmo(amBaseballBat, 9, 0, 0, 0) SetAmmo(amSkip, 9, 0, 0, 0) end function onGearAdd(gear) end function onGearDelete(gear) if not started then return end if (GetGearType(gear) == gtHedgehog) and CurrentHedgehog ~= nil then local clan = GetHogClan(CurrentHedgehog) local s if clan ~= nil then if GetHogClan(CurrentHedgehog) ~= GetHogClan(gear) then score[clan] = score[clan] + 1 s = string.format(loc("%s is out and Team %d|scored a point!| |Score:"), GetHogName(gear), clan + 1) else score[clan] = score[clan] - 1 s = string.format(loc("%s is out and Team %d|scored a penalty!| |Score:"), GetHogName(gear), clan + 1) end s = s .. " " .. score[0] for i = 1, ClansCount - 1 do s = s .. " - " .. score[i] end ShowMission(loc("Hedgewars-Basketball"), loc("Not So Friendly Match"), s, -amBaseballBat, 0) end end end