if(APPLE) set(CMAKE_FIND_FRAMEWORK "FIRST") #what system are we building for set(minimum_macosx_version $ENV{MACOSX_DEPLOYMENT_TARGET}) #detect on which system we are: if sw_vers cannot be found for any reason (re)use minimum_macosx_version find_program(sw_vers sw_vers) if(sw_vers) execute_process(COMMAND ${sw_vers} "-productVersion" OUTPUT_VARIABLE current_macosx_version OUTPUT_STRIP_TRAILING_WHITESPACE) string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" current_macosx_version ${current_macosx_version}) else() if(NOT minimum_macosx_version) message(FATAL_ERROR "sw_vers not found! Need explicit MACOSX_DEPLOYMENT_TARGET variable set") else() message(${WARNING} "sw_vers not found! Fallback to MACOSX_DEPLOYMENT_TARGET variable") set(current_macosx_version ${minimum_macosx_version}) endif() endif() #if nothing is set, we deploy only for the current system if(NOT minimum_macosx_version) set(minimum_macosx_version ${current_macosx_version}) endif() #lower systems don't have enough processing power anyway if (minimum_macosx_version VERSION_LESS "10.4") message(FATAL_ERROR "Hedgewars is not supported on Mac OS X pre-10.4") endif() #workaround for http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html#SDL_mixer (Update 2) if(current_macosx_version VERSION_EQUAL "10.4") find_package(SDL_mixer REQUIRED) set(DYLIB_SMPEG "-dylib_file @loader_path/Frameworks/smpeg.framework/Versions/A/smpeg:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/smpeg.framework/Versions/A/smpeg") set(DYLIB_MIKMOD "-dylib_file @loader_path/Frameworks/mikmod.framework/Versions/A/mikmod:${SDLMIXER_LIBRARY}/Versions/A/Frameworks/mikmod.framework/Versions/A/mikmod") set(CMAKE_C_FLAGS "${DYLIB_SMPEG} ${DYLIB_MIKMOD}") list(APPEND pascal_flags "-k${DYLIB_SMPEG}" "-k${DYLIB_MIKMOD}") endif() #CMAKE_OSX_ARCHITECTURES and CMAKE_OSX_SYSROOT need to be set for universal binary and correct linking if(NOT CMAKE_OSX_ARCHITECTURES) if(current_macosx_version VERSION_LESS "10.6") if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "powerpc*") set(CMAKE_OSX_ARCHITECTURES "ppc7400") else() set(CMAKE_OSX_ARCHITECTURES "i386") endif() else() set(CMAKE_OSX_ARCHITECTURES "x86_64") endif() endif() #CMAKE_OSX_SYSROOT is set at the system version we are supposed to build on #we need to provide the correct one when host and target differ if(NOT ${minimum_macosx_version} VERSION_EQUAL ${current_macosx_version}) if(minimum_macosx_version VERSION_EQUAL "10.4") set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.4u.sdk/") set(CMAKE_C_COMPILER "/Developer/usr/bin/gcc-4.0") set(CMAKE_CXX_COMPILER "/Developer/usr/bin/g++-4.0") else() string(REGEX REPLACE "([0-9]+.[0-9]+).[0-9]+" "\\1" sdk_version ${minimum_macosx_version}) set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX${sdk_version}.sdk/") endif() endif() #add user framework directory, other paths can be passed via FPFLAGS list(APPEND pascal_flags "-Ff~/Library/Frameworks") #set deployment target list(APPEND pascal_flags "-k-macosx_version_min" "-k${minimum_macosx_version}" "-XR${CMAKE_OSX_SYSROOT}") endif(APPLE) if(WINDOWS) #this flags prevents a few dll hell problems set(CMAKE_C_FLAGS "-static-libgcc ${CMAKE_C_FLAGS}") endif(WINDOWS)