--Created by Patrick Nielsen --It's been so fun to create this, your welcome to contact me at Trivkz@gmail.com -- --I've tried to keep the code as clear as possible and with comments. --But as English is not my first language there may be spelling / grammar mistakes. -- --I know there need to be more "tutorial" specefic messages, but I had a hard timer figuring out what to type / what would be the best technical description. HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Utils.lua") -- For the gearIsInBox function, wrote my own, but decided it was a waste to include it local Player = nil -- Pointer to hog created in: onGameInit local Target = nil -- Pointer to target hog local GameLost = false -- You lost the game local Objective = false -- Get to the target local WaitTime = 10000 -- Wait 10sec before quit local FollowTime = 1500 -- For use with FollowGear local FollowingGear = false local BaseballIntro = false -- Fail safe for ticker local TargetNumber = 0 -- The current target number local TargetPos = {} -- Tabel of targets local Timers = {} local GetTime = 0 TargetPos[ 1 ] = { X = 1100, Y = 1100, Message = loc("Now find the next target! |Tip: Normally you lose health by falling down, so be careful!") } TargetPos[ 2 ] = { X = 1500, Y = 1490, Message = loc("You're getting pretty good! |Tip: When you shorten you rope you move faster! |and when you lengthen it you move slower") } TargetPos[ 3 ] = { X = 2200, Y = 800, Message = loc("The next one is pretty hard! |Tip: You have to do multiple swings!") } TargetPos[ 4 ] = { X = 2870, Y = 400, Message = loc("I don't know how you did that.. But good work! |The next one should be easy as cake for you!") } TargetPos[ 5 ] = { X = 4000, Y = 1750, Message = "" } TargetPos[ 6 ] = { Modifier = true, Func = function() -- Last target is ALWAYS the "winning" target! Info( loc("Congratulations"), loc("Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"), 0 ) -- Congrats HogSay( Player, loc("Victory!"), SAY_SHOUT) -- You win! PlaySound( sndVictory ) if TurnTimeLeft >= 250000 then -- If you very fast, unlock the ahievement "Rope Master!" AddCaption( loc( "Achievement Unlocked" ) .. ": " .. loc( "Rope Master!" ),0xffba00ff,capgrpAmmoinfo ) PlaySound( sndHomerun ) end Objective = true end } function Info( Title, Text, Icon ) -- I made a small wrapper to ease the process ShowMission( loc("Rope Training"), Title, Text, Icon, 0 ) end function NewFollowGear( Gear ) FollowingGear = true FollowGear( Gear ) end function SpawnTarget( PosX, PosY ) Target = AddGear( 0, 0, gtTarget, 0, 0, 0, 0 ) -- Create a new target SetGearPosition( Target, PosX, PosY ) -- Set the position of the target NewFollowGear( Target ) end function AutoSpawn() -- Auto spawn the next target after you've killed the current target! TargetNumber = TargetNumber + 1 if TargetPos[ TargetNumber ].Modifier then -- If there is a modifier, run the function, only used in the winning target! TargetPos[ TargetNumber ].Func() return true end if TargetNumber > 1 then Info(loc("Aiming Practice"), TargetPos[ TargetNumber - 1 ].Message, -amRope ) end SpawnTarget( TargetPos[ TargetNumber ].X, TargetPos[ TargetNumber ].Y ) -- Spawn target on the next position end function InRange( Gear, PosX, PosY, Distance ) -- Fix as the default function didn't do quite what I needed GearX, GearY = GetGearPosition( Gear ) return GearX >= PosX - Distance and GearX <= PosX + Distance and GearY >= PosY and GearY - Distance <= PosY + Distance end function CheckPosition( Hog, Distance ) -- Show a message when you get close to the current target! if (not BaseballIntro and not Objective) and (CurrentHedgehog ~= nil) then --Fail safe check if InRange( Hog, 1100, 1100, Distance ) then -- Check if the player is within predefined position of the first target BaseballIntro = true Info(loc("Aiming Practice"), loc("Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"), -amRope ) -- Guide them Timer( 10000, loc("Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!")) end end end function Timer( Delay, Message ) local Timer = {} Timer.End = GetTime + Delay Timer.Message = Message table.insert( Timers, Timer ) end function onGameInit() -- Called when the game loads Seed = 1 -- The base number for the random number generator GameFlags = gfInfAttack + gfOneClanMode + gfSolidLand + gfInvulnerable + gfBorder -- Game settings and rules, going with a border to make it easier TurnTime = 300000 -- Player can move for 5min each round CaseFreq = 0 -- No random crate drops MinesNum = 0 -- Never place any mines on the map Explosives = 0 -- Never place any explosives Delay = 1 -- We don't wont to wait between each round ( as the only is one ) Map = "Ropes" -- Map name Theme = "Nature" -- Map theme AddTeam( loc( "Rope Team" ), 14483456, "Simple", "Island", "Default" ) -- Lets make the team Player = AddHog( loc( "Hunter" ), 0, 1, "StrawHat" ) -- Add a hog for it, and name it "Hunter" SetGearPosition( Player, 420, 1750 ) -- Set player position SetEffect( Player, heResurrectable, 1 ) -- By Suggestion :) end function onGameStart() -- Called when the game starts AutoSpawn() -- Spawn our 1st target using the wrapper function SetHealth( Player, 100 ) -- Give the player 100 Health points Info(loc("Aiming Practice"), loc("Get to the target using your rope! |Controls: Left & Right to swing the rope - Up & Down to Contract and Expand!"), -amRope ) -- Short intro to tell the player what to do Timer( 10000, loc("Tip: The rope physics are different than in the real world, |use it to your advantage!") ) -- After 15 sec, give them more help end function onNewTurn() SetWeapon(amRope) -- Set the default weapon to Rope end function onGameTick20() if TurnTimeLeft < 40 and TurnTimeLeft > 0 then -- Round starts at 0, so we check if the round is finished by using 1 GameLost = true -- You lost the game Info(loc("Aiming Practice"), loc("You did not make it in time, try again!"), -amSkip ) SetHealth( Player, 0 ) -- Kill the player so he can't keep moving! SetEffect( Player, heResurrectable, 0 ) end -- If the player gets to the last target, they win OR -- If round is finished and your not at the target you lose -- in either case, end the game if (Objective == true) or (GameLost == true) then if (WaitTime == 0) then DismissTeam(loc( "Rope Team" )) --SetHealth( Player, 0 ) -- Kill the player so he can't keep moving! --SetEffect( Player, heResurrectable, 0 ) TurnTimeLeft = 1 WaitTime = -1 else WaitTime = WaitTime - 20 end end if FollowingGear == true then if FollowTime == 0 then FollowingGear = false FollowTime = 1500 FollowGear( Player ) else FollowTime = FollowTime - 20 end end for k, v in pairs( Timers ) do if v.End <= GetTime then Info(loc("Aiming Practice"), v.Message, -amRope ) Timers[ k ] = nil end end GetTime = GetTime + 20 CheckPosition( Player, 70 ) -- Run the CheckPosition function to check if the player is close to a target end function onAmmoStoreInit() SetAmmo( amRope, 9, 2, 0, 0 ) -- Player ammo, Rope SetAmmo( amBaseballBat, 9, 2, 0, 0 ) --Baseball bat end function onGearResurrect( Gear ) if TargetNumber > 1 then SetGearPosition( Player, TargetPos[ TargetNumber - 1 ].X, TargetPos[ TargetNumber - 1 ].Y ) -- If the player dies spawn him where he last killed a target Info(loc("Aiming Practice"), loc("You have been respawned, at your last checkpoint!"), -amRope ) else SetGearPosition( Player, 420, 1750 ) -- If the player dies and didn't kill a target just spawn him at the default spawn Info(loc("Aiming Practice"), loc("You have been respawned, be more carefull next time!"), -amRope ) end end function onGearDelete( Gear ) if GetGearType( Gear ) == gtTarget then AutoSpawn() -- When a target is deleted / destroyed, spawn a new one! end end